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Computer Simulation and Virtual Reality

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Simulation and Reality
  • James Franklin, Structure and Domain-Independence in the Formal Sciences.
    There is much less disagreement than at first appears between Kevin de Laplante’s ‘Certainty and Domain-Independence in the Sciences of Complexity’ (de Laplante, 1999) and my article of which it is a critique (Franklin, 1994). De Laplante does not deny that some..
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  • Ulrich Krohs (2008). How Digital Computer Simulations Explain Real-World Processes. International Studies in the Philosophy of Science 22 (3):277 – 292.
    Scientists of many disciplines use theoretical models to explain and predict the dynamics of the world. They often have to rely on digital computer simulations to draw predictions fromthe model. But to deliver phenomenologically adequate results, simulations deviate from the assumptions of the theoretical model. Therefore the role of simulations in scientific explanation demands itself an explanation. This paper analyzes the relation between real-world system, theoretical model, and simulation. It is argued that simulations do not explain processes in the real (...)
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  • Margaret Morrison (2009). Models, Measurement and Computer Simulation: The Changing Face of Experimentation. Philosophical Studies 143 (1).
    The paper presents an argument for treating certain types of computer simulation as having the same epistemic status as experimental measurement. While this may seem a rather counterintuitive view it becomes less so when one looks carefully at the role that models play in experimental activity, particularly measurement. I begin by discussing how models function as “measuring instruments” and go on to examine the ways in which simulation can be said to constitute an experimental activity. By focussing on the connections (...)
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Are We in a Simulation?
Virtual Reality
  • Philip Brey (1999). The Ethics of Representation and Action in Virtual Reality. Ethics and Information Technology 1 (1).
    This essay addresses ethical aspects of the design and use of virtual reality (VR) systems, focusing on the behavioral options made available in such systems and the manner in which reality is represented or simulated in them. An assessment is made of the morality of immoral behavior in virtual reality, and of the virtual modeling of such behavior. Thereafter, the ethical aspects of misrepresentation and biased representation in VR applications are discussed.
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  • John Dilworth, Realistic Virtual Reality and Perception.
    Realistic uses of Virtual Reality (VR) technology closely integrate user training on virtual objects with VR-assisted user interactions with real objects. This paper shows how the Interactive Theory of Perception (ITP) may be extended to cover such cases. Virtual objects are explained as concrete models (CMs) that have an inner generation mechanism, and the ITP is used to explain how VR users can both perceive such local CMs, and perceptually represent remote real objects. Also, concepts of modeling and representation are (...)
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  • Paul J. Ford (2001). A Further Analysis of the Ethics of Representation in Virtual Reality: Multi-User Environments. Ethics and Information Technology 3 (2).
    This is a follow-up article toPhilip Brey's ``The ethics of representation andaction in Virtual Reality'' (published in thisjournal in January 1999). Brey's call for moreanalysis of ethical issues of virtual reality(VR) is continued by further analyzing issuesin a specialized domain of VR – namelymulti-user environments. Several elements ofBrey's article are critiqued in order to givemore context and a framework for discussion.Issues surrounding representations ofcharacters in multi-user virtual realities aresurveyed in order to focus attention on theimportance of additional discussion andanalysis of (...)
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  • Peter Horsfield (2003). Continuities and Discontinuities in Ethical Reflections on Digital Virtual Reality. Journal of Mass Media Ethics 18 (3 & 4):155 – 172.
    This article considers the ethical implications of digital virtual reality (DVR) within the context of the place of virtual reality in general in human life and development. This is elaborated through a comparative analysis of the continuity and discontinuity between virtual reality in other mediated forms and DVR. The important role played by virtual reality in human creativity and adaptation sets the context for considering the ethics of DVR in 4 main areas: epistemological questions, questions of distraction and displacement, the (...)
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  • Jaron Lanier, A Vintage Virtual Reality Interview.
    Jaron Lanier: Maybe we should go over what Virtual Reality is. We are speaking about a technology that uses computerized clothing to synthesize shared reality. It recreates our relationship with the physical world in a new plane, no more, no less. It doesn't affect the subjective world; it doesn't have anything to do directly with what's going on inside your brain. It only has to do with what your sense organs perceive. The physical world, the thing on the other side (...)
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  • Andreas Martin Lisewski (2006). The Concept of Strong and Weak Virtual Reality. Minds and Machines 16 (2).
    We approach the virtual reality phenomenon by studying its relationship to set theory. This approach offers a characterization of virtual reality in set theoretic terms, and we investigate the case where this is done using the wellfoundedness property. Our hypothesis is that non-wellfounded sets (so-called hypersets) give rise to a different quality of virtual reality than do familiar wellfounded sets. To elaborate this hypothesis, we describe virtual reality through Sommerhoff’s categories of first- and second-order self-awareness; introduced as necessary conditions for (...)
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  • Alain Morin, Use of Virtual Reality in an fMRI Study of Mentalizing.
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  • Craig D. Murray & Michael S. Gordon (2001). Changes in Bodily Awareness Induced by Immersive Virtual Reality. CyberPsychology and Behavior 4 (3):365-371.
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  • William Seager (1995). Ground Truth and Virtual Reality: Hacking Vs. Van Fraassen. Philosophy of Science 62 (3):459-478.
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