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Game Theory

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  1. J. M. Alexander (2011). Expectations and Choiceworthiness. Mind 120 (479):803-817.
    The Pasadena game is an example of a decision problem which lacks an expected value, as traditionally conceived. Easwaran (2008) has shown that, if we distinguish between two different kinds of expectations, which he calls ‘strong’ and ‘weak’, the Pasadena game lacks a strong expectation but has a weak expectation. Furthermore, he argues that we should use the weak expectation as providing a measure of the value of an individual play of the Pasadena game. By considering a modified version of (...)
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  2. J. McKenzie Alexander, Game Theory.
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  3. Gregory S. Berns (2003). Neural Game Theory and the Search for Rational Agents in the Brain. Behavioral and Brain Sciences 26 (2):155-156.
    The advent of functional brain imaging has revolutionized the ability to understand the biological mechanisms underlying decision-making. Although it has been amply demonstrated that assumptions of rationality often break down in experimental games, there has not been an overarching theory of why this happens. I describe recent advances in functional brain imaging and suggest a framework for considering the function of the human reward system as a discrete agent.
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  4. Cristina Bicchieri (1988). Strategic Behavior and Counterfactuals. Synthese 76 (1):135 - 169.
    The difficulty of defining rational behavior in game situations is that the players'' strategies will depend on their expectations about other players'' strategies. These expectations are beliefs the players come to the game with. Game theorists assume these beliefs to be rational in the very special sense of beingobjectively correct but no explanation is offered of the mechanism generating this property of the belief system. In many interesting cases, however, such a rationality requirement is not enough to guarantee that an (...)
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  5. Max Black (1978). The « Prisoner's Dilemma » and the Limits of Rationality. International Studies in Philosophy 10:7-22.
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  6. Giacomo Bonanno (2004). A Characterization of Von Neumann Games in Terms of Memory. Synthese 139 (2):281 - 295.
    An information completion of an extensive game is obtained by extending the information partition of every player from the set of her decision nodes to the set of all nodes. The extended partition satisfies Memory of Past Knowledge (MPK) if at any node a player remembers what she knew at earlier nodes. It is shown that MPK can be satisfied in a game if and only if the game is von Neumann (vN) and satisfies memory at decision nodes (the restriction (...)
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  7. Giacomo Bonanno (2004). Memory and Perfect Recall in Extensive Games. Games and Economic Behavior 47 (2):237-256.
    The notion of perfect recall in extensive games was introduced by Kuhn (1953), who interpreted it as "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves''. We provide a characterization and axiomatization of perfect recall based on two notions of memory: (1) memory of past knowledge and (2) memory of past actions.
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  8. Giacomo Bonanno (1991). The Logic of Rational Play in Games of Perfect Information. Economics and Philosophy 7 (01):37-.
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  9. Geoffrey Brennan & Philip Pettit (2000). The Hidden Economy of Esteem. Economics and Philosophy 16 (1):77-98.
    A generation of social theorists have argued that if free-rider considerations show that certain collective action predicaments are unresolvable under individual, rational choice – unresolvable under an arrangement where each is free to pursue their own relative advantage – then those considerations will equally show that the predicaments cannot be resolved by recourse to norms (Buchanan, 1975, p. 132; Heath, 1976, p. 30; Sober and Wilson, 1998, 156ff; Taylor, 1987, p. 144). If free-rider considerations explain why people do not spontaneously (...)
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  10. Geoffrey Brennan & Philip Pettit (1993). Hands Invisible and Intangible. Synthese 94 (2):191 - 225.
    The notion of a spontaneous social order, an order in human affairs which operates without the intervention of any directly ordering mind, has a natural fascination for social and political theorists. This paper provides a taxonomy under which there are two broadly contrasting sorts of spontaneous social order. One is the familiar invisible hand; the other is an arrangement that we describe as the intangible hand. The paper is designed to serve two main purposes. First, to provide a pure account (...)
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  11. Luigino Bruni (2010). Reciprocity: An Economics of Social Relations , Serge C. Kolm. Cambridge University Press, 2008. XI + 390 Pages. Economics and Philosophy 26 (2):241-247.
  12. David J. Butler (2003). Evolution, the Emotions, and Rationality in Social Interaction. Behavioral and Brain Sciences 26 (2):156-157.
    Although Colman's criticisms of orthodox game theory are convincing, his assessment of progress toward construction of an alternative is unnecessarily restrictive and pessimistic. He omits an important multidisciplinary literature grounded in human evolutionary biology, in particular the existence and function of social emotions experienced when facing some strategic choices. I end with an alternative suggestion for modifying orthodox game theory.
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  13. Thorsten Clausing (2004). Belief Revision in Games of Perfect Information. Economics and Philosophy 20 (1):89-115.
    A syntactic formalism for the modeling of belief revision in perfect information games is presented that allows to define the rationality of a player's choice of moves relative to the beliefs he holds as his respective decision nodes have been reached. In this setting, true common belief in the structure of the game and rationality held before the start of the game does not imply that backward induction will be played. To derive backward induction, a “forward belief” condition is formulated (...)
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  14. Thorsten Clausing (2002). A Syntactic Framework with Probabilistic Beliefs and Conditionals for the Analysis of Strategic Form Games. Journal of Logic, Language and Information 11 (3):335-348.
    In this paper, I develop a syntactic framework for the analysis ofstrategic form games that is based on a straightforward combination ofstandard systems of doxastic, probabilistic and conditionalpropositional logic. In particular, for the probabilistic part I makeuse of the axiomatization provided in Fagin and Halpern (1994). The use ofconditionals allows to represent a strategic form game by a logicalformula in a very natural way. Also expected utility maximization can benaturally captured. I use this framework to prove a version of a (...)
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  15. Andrew M. Colman (2007). Love is Not Enough: Other-Regarding Preferences Cannot Explain Payoff Dominance in Game Theory. Behavioral and Brain Sciences 30 (1):22-23.
    Even if game theory is broadened to encompass other-regarding preferences, it cannot adequately model all aspects of interactive decision making. Payoff dominance is an example of a phenomenon that can be adequately modeled only by departing radically from standard assumptions of decision theory and game theory – either the unit of agency or the nature of rationality. (Published Online April 27 2007).
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  16. Boudewijn de Bruin (2009). Overmathematisation in Game Theory: Pitting the Nash Equilibrium Refinement Programme Against the Epistemic Programme. Studies in History and Philosophy of Science Part A 40 (3):290-300.
    The paper argues that the Nash Equilibrium Refinement Programme in game theory was less successful than its competitor, the Epistemic Programme (Interactive Epistemology). The prime criterion of success is the extent to which the programmes were able to reach the key objective guiding non-cooperative game theory for much of the 20th century, namely, to develop a complete characterisation of the strategic rationality of economic agents in the form of the ultimate game theoretic solution concept for any normal form and extensive (...)
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  17. Boudewijn de Bruin (2008). Common Knowledge of Payoff Uncertainty in Games. Synthese 163 (1):79-97.
    Using epistemic logic, we provide a non-probabilistic way to formalise payoff uncertainty, that is, statements such as ‘player i has approximate knowledge about the utility functions of player j.’ We show that on the basis of this formalisation common knowledge of payoff uncertainty and rationality (in the sense of excluding weakly dominated strategies, due to Dekel and Fudenberg (1990)) characterises a new solution concept we have called ‘mixed iterated strict weak dominance.’.
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  18. Jeremy Gwiazda, Repeated St Petersburg Two-Envelope Trials and Expected Value.
    It is commonly believed that when a finite value is received in a game that has an infinite expected value, it is in one’s interest to redo the game (note that switching to an unknown but already determined value is equivalent to redoing). We have argued against this belief, at least in the repeated St Petersburg two-envelope case. We have also shown an example where repeatedly switching to a higher expected value leads to a worse outcome over any finite number (...)
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  19. Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (2009). Games: Unifying Logic, Language, and Philosophy. Springer Verlag.
    This volume presents mathematical game theory as an interface between logic and philosophy.
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  20. John Monterosso & George Ainslie (2003). Game Theory Need Not Abandon Individual Maximization. Behavioral and Brain Sciences 26 (2):171-171.
    Colman proposes that the domain of interpersonal choice requires an alternative and nonindividualistic conception of rationality. However, the anomalies he catalogues can be accounted for with less radical departures from orthodox rational choice theory. In particular, we emphasize the need for descriptive and prescriptive rationality to incorporate recursive interplay between one's own choices and one's expectation regarding others' choices.
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  21. Adam Morton (1994). Game Theory and Knowledge by Simulation. Ratio 7 (1):14-25.
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  22. Tianqun Pan (2010). Conversation Through Actions and the Changing of Epistemic States in a Game. Frontiers of Philosophy in China 5 (4):666-673.
    When a person performs a certain action, it signifies that he is causing a certain event to occur. Therefore the action is conveying a certain true sentence. Playing a game is a mutual activity, namely the listener and the speaker undertake an exchange through a linguistic dialogue or communicate through action. Because of the peculiar nature of the action, the actions in games belong to an activity where the speaker speaks true words and the listener hears true words. A static (...)
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  23. Ariel Rubinstein, Comments On the Interpretation of Game Theory.
    The paper is a discussion of the interpretation of game theory. Game theory is viewed as an abstract inquiry into the concepts used in social reasoning when dealing with situations of conflict and not as an attempt to predict behavior. The first half of the paper..
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  24. Matthew Stone, Abductive Planning with Sensing.
    In abductive planning, plans are constructed as reasons for an agent to act: plans are demonstrations in logical theory of action that a goal will result assuming that given actions occur successfully. This paper shows how to construct plans abductively for an agent that can sense the world to augment its partial information. We use a formalism that explicitly refers not only to time but also to the information on which the agent deliberates. Goals are reformulated to represent the successive (...)
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  25. Allard Tamminga (forthcoming). Deontic Logic for Strategic Games. Erkenntnis:-.
    We develop a multi-agent deontic action logic to study the logical behaviour of two types of deontic conditionals: (1) conditional obligations, having the form "If group H were to perform action aH, then, in group F's interest, group G ought to perform action aG" and (2) conditional permissions, having the form "If group H were to perform action aH, then, in group F's interest, group G may perform action aG". First, we define a formal language for multi-agent deontic action logic (...)
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  26. Paul A. M. Van Lange & Marcello Gallucci (2003). Bridging Psychology and Game Theory Yields Interdependence Theory. Behavioral and Brain Sciences 26 (2):177-178.
    This commentary focuses on the parts of psychological game theory dealing with preference, as illustrated by team reasoning, and supports the conclusion that these theoretical notions do not contribute above and beyond existing theory in understanding social interaction. In particular, psychology and games are already bridged by a comprehensive, formal, and inherently psychological theory, interdependence theory (Kelley & Thibaut 1978; Kelley et al. 2003), which has been demonstrated to account for a wide variety of social interaction phenomena.
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  27. Yanis Varoufakis (1993). Modern and Postmodern Challenges to Game Theory. Erkenntnis 38 (3):371 - 404.
    Equilibrium game theory borrows from neoclassical economics its rationality concept which it immediately puts to work in order to produce the basic results it needs for building an elaborate narrative of social interaction. This paper focuses on some recent objections to game theory's use of rationality assumptions in general, and of backward induction and subgame perfection in particular, and interprets them in the light of the postmodern critique of the grand meta-narratives which social theorists often rely on for social explanation. (...)
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  28. Ivaylo Vlaev & Nick Chater (2003). Toward a Cognitive Game Theory. Behavioral and Brain Sciences 26 (2):178-179.
    We argue that solving the heterogeneous problems arising from the standard game theory requires looking both at reasoning heuristics, as in Colman's analysis, and at how people represent games and the quantities that define them.
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Convention and Coordination
  1. Anton Benz & Robert van Rooij (2007). Optimal Assertions, and What They Implicate. A Uniform Game Theoretic Approach. Topoi 26 (1).
    To determine what the speaker in a cooperative dialog meant with his assertion, on top of what he explicitly said, it is crucial that we assume that the assertion he gave was optimal. In determining optimal assertions we assume that dialogs are embedded in decision problems (van Rooij 2003) and use backwards induction for calculating them (Benz 2006). In this paper, we show that in terms of our framework we can account for several types of implicatures in a uniform way, (...)
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  2. Cristina Bicchieri & Gian Aldo Antonelli (1995). Game-Theoretic Axioms for Local Rationality and Bounded Knowledge. Journal of Logic, Language and Information 4 (2).
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like rationality at a node and knowledge at a node. We distinguish between the game theorist's and the players' own theory of the game. The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. While in general the (...)
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  3. Giacomo Bonanno (1999). How to Make Sense of the Com M on P Ri or Assumption Under Incomplete Information. International Journal of Game Theory 28 (3):409-434.
    The Common Prior Assumption (CPA) is central to the economics of information and the foundations of game theory. Recent contributions (Dekel and Gul, 1997, Gul, 1996, Lipman, 1995) have questioned its meaningfulness in situations of incomplete information where there is no ex ante stage and the primitives of the model are the individuals’ belief hierarchies. We address this conceptual issue by providing characterizations of two local versions of the CPA which are in terms of the primitives and, therefore, do not (...)
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  4. Robin Clark & Prashant Parikh (2007). Game Theory and Discourse Anaphora. Journal of Logic, Language and Information 16 (3).
    We develop an analysis of discourse anaphora—the relationship between a pronoun and an antecedent earlier in the discourse—using games of partial information. The analysis is extended to include information from a variety of different sources, including lexical semantics, contrastive stress, grammatical relations, and decision theoretic aspects of the context.
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  5. Robin P. Cubitt & Robert Sugden (2003). Common Knowledge, Salience and Convention: A Reconstruction of David Lewis' Game Theory. Economics and Philosophy 19 (2):175-210.
    David Lewis is widely credited with the first formulation of common knowledge and the first rigorous analysis of convention. However, common knowledge and convention entered mainstream game theory only when they were formulated, later and independently, by other theorists. As a result, some of the most distinctive and valuable features of Lewis' game theory have been overlooked. We re-examine this theory by reconstructing key parts in a more formal way, extending it, and showing how it differs from more recent game (...)
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  6. Boudewijn de Bruin (2008). Common Knowledge of Rationality in Extensive Games. Notre Dame Journal of Formal Logic 49 (3):261-280.
    We develop a logical system that captures two different interpretations of what extensive games model, and we apply this to a long-standing debate in game theory between those who defend the claim that common knowledge of rationality leads to backward induction or subgame perfect (Nash) equilibria and those who reject this claim. We show that a defense of the claim à la Aumann (1995) rests on a conception of extensive game playing as a one-shot event in combination with a principle (...)
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  7. P. Dekker (2000). Bi-Directional Optimality Theory: An Application of Game Theory. Journal of Semantics 17 (3):217-242.
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  8. David L. Dickinson (2000). Ultimatum Decision-Making: A Test of Reciprocal Kindness. Theory and Decision 48 (2):151-177.
    While fairness is often mentioned as a determinant of ultimatum bargaining behavior, few data sets are available that can test theories that incorporate fairness considerations. This paper tests the reciprocal kindness theory in Rabin (1993 Incorporating fairness into game theory and economics, The American Economic Review 83: 1281-1302) as an application to the one-period ultimatum bargaining game. We report on data from 100 ultimatum games that vary the financial stakes of the game from 1 to 15. Responder behavior is strongly (...)
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  9. Nicola Dimitri (2003). Coordination in an Email Game Without ``Almost Common Knowledge''. Journal of Logic, Language and Information 12 (1):1-11.
    The paper presents a variation of the EMAIL Game, originally proposed byRubinstein (American Economic Review, 1989), in which coordination ofthe more rewarding-risky joint course of actions is shown to obtain, evenwhen the relevant game is, at most, ``mutual knowledge.'' In the exampleproposed, a mediator is introduced in such a way that two individualsare symmetrically informed, rather than asymmetrically as in Rubinstein,about the game chosen by nature. As long as the message failure probabilityis sufficiently low, with the upper bound being a (...)
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  10. Bruce Edmonds, A Brief Survey of Some Results on Mechanisms and Emergent Outcomes.
    The mechanisms/abilities of agents compared to the emergent outcomes in three different scenarios from my past work is summarised: the El Farol Game; an Artificial Stock Market; and the Iterated Prisoner’s Dilemma. Within each of these, the presence or absence of some different agent abilities was examined, the results being summarised here – some turning out to be necessary, some not. The ability in terms of the recognition of other agents, either by characteristics or by name is a recurring theme. (...)
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  11. Margaret Gilbert (1981). Game Theory Andconvention. Synthese 46 (1):41 - 93.
    A feature of David Lewis's account of conventions in his book "Convention" which has received admiring notices from philosophers is his use of the mathematical theory of games. In this paper I point out a number of serious flaws in Lewis's use of game theory. Lewis's basic claim is that conventions cover 'coordination problems'. I show that game-Theoretical analysis tends to establish that coordination problems in Lewis's sense need not underlie conventions.
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  12. Richard E. Grandy (1977). Review. [REVIEW] Journal of Philosophy 74 (2):129-139.
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  13. Patrick Grim (2000). Evolution of Communication in Perfect and Imperfect Worlds. World Futures 56 (2):179-197.
    We extend previous work on cooperation to some related questions regarding the evolution of simple forms of communication. The evolution of cooperation within the iterated Prisoner's Dilemma has been shown to follow different patterns, with significantly different outcomes, depending on whether the features of the model are classically perfect or stochastically imperfect (Axelrod 1980a, 1980b, 1984, 1985; Axelrod and Hamilton, 1981; Nowak and Sigmund, 1990, 1992; Sigmund 1993). Our results here show that the same holds for communication. Within a simple (...)
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  14. David Lewis (1976). Convention: Reply to Jamieson. Canadian Journal of Philosophy 6 (1):113-120.
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  15. David Lewis (1972). Utilitarianism and Truthfulness. Australasian Journal of Philosophy 50 (1):17 – 19.
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  16. Emiliano Lorini (2010). A Dynamic Logic of Agency II: Deterministic Dla {\Mathcal{Dla}} , Coalition Logic, and Game Theory. Journal of Logic, Language and Information 19 (3).
    We continue the work initiated in Herzig and Lorini (J Logic Lang Inform, in press) whose aim is to provide a minimalistic logical framework combining the expressiveness of dynamic logic in which actions are first-class citizens in the object language, with the expressiveness of logics of agency such as STIT and logics of group capabilities such as CL and ATL. We present a logic called ( Deterministic Dynamic logic of Agency ) which supports reasoning about actions and joint actions of (...)
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  17. Stephen Morris & Hyun Song Shin (1997). Approximate Common Knowledge and Co-Ordination: Recent Lessons From Game Theory. Journal of Logic, Language and Information 6 (2):171-90.
    The importance of the notion of common knowledge in sustaining cooperative outcomes in strategic situations is well appreciated. However, the systematic analysis of the extent to which small departures from common knowledge affect equilibrium in games has only recently been attempted.We review the main themes in this literature, in particular, the notion of common p-belief. We outline both the analytical issues raised, and the potential applicability of such ideas to game theory, computer science and the philosophy of language.
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  18. Cedric Paternotte (2010). Review of Brian Skyrms, Signals: Evolution, Learning, and Information. [REVIEW] Notre Dame Philosophical Reviews 2010 (11).
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  19. Robert Van Rooy (2004). Utility, Informativity and Protocols. Journal of Philosophical Logic 33 (4):389 - 419.
    Recently, natural language pragmatics started to make use of decision-, game-, and information theoretical tools to determine the usefulness of questions and assertions in a quantitative way. In the first part of this paper several of these notions are related with each other. It is shown that under particular natural assumptions the utility of questions and answers reduces to their informativity, and that the ordering relation induced by utility sometimes even reduces to the logical relation of entailment. The second part (...)
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  20. Don Ross (forthcoming). Classical Game Theory, Socialization and the Rationalization of Conventions. Topoi.
    The paper begins by providing a game-theoretic reconstruction of Gilbert’s (1989) philosophical critique of Lewis (1969) on the role of salience in selecting conventions. Gilbert’s insight is reformulated thus: Nash equilibrium is insufficiently powerful as a solution concept to rationalize conventions for unboundedly rational agents if conventions are solutions to the kinds of games Lewis supposes. Both refinements to NE and appeals to bounded rationality can plug this gap, but lack generality. As Binmore (this issue) argues, evolutive game theory readily (...)
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  21. Daniel Rothschild, Game Theory and Scalar Implicatures.
    This paper uses game theory to try to provide a rational grounding for simple pragmatic inferences, scalar implicatures.
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  22. Darrell P. Rowbottom (forthcoming). Identification in Games: Changing Places. Erkenntnis.
    This paper offers a novel ‘changing places’ account of identification in games, where the consequences of role swapping are crucial. First, it illustrates how such an account is consistent with the view, in classical game theory, that only outcomes (and not pathways) are significant. Second, it argues that this account is superior to the ‘pooled resources’ alternative when it comes to dealing with some situations in which many players identify. Third, it shows how such a ‘changing places’ account can be (...)
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  23. Rory Smead (2008). The Evolution of Cooperation in the Centipede Game with Finite Populations. Philosophy of Science 75 (2):157-177.
    The partial cooperation displayed by subjects in the Centipede Game deviates radically from the predictions of traditional game theory. Even standard, infinite population, evolutionary settings have failed to provide an explanation for this behavior. However, recent work in finite population evolutionary models has shown that such settings can produce radically different results from the standard models. This paper examines the evolution of partial cooperation in finite populations. The results reveal a new possible explanation that is not open to the standard (...)
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  24. Kai Spiekermann (2007). Translucency, Assortation, and Information Pooling: How Groups Solve Social Dilemmas. Politics, Philosophy and Economics 6 (3):285-306.
    In one-shot public goods dilemmas, defection is the strictly dominant strategy. However, agents with cooperative strategies can do well if (1) agents are `translucent' (that is, if agents can fallibly recognize the strategy other agents play ex ante ) and (2) an institutional structure allows `assortation' such that cooperative agents can increase the likelihood of playing with their own kind. The model developed in this article shows that even weak levels of translucency suffice if cooperators are able to pool their (...)
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  25. Robert Sugden (2003). The Logic of Team Reasoning. Philosophical Explorations 6 (3):165 – 181.
    Abstract Orthodox decision theory presupposes that agency is invested in individuals. An opposing literature allows team agency to be invested in teams whose members use distinctive modes of team reasoning. This paper offers a new conceptual framework, inspired by David Lewis's analysis of common reasons for belief, within which team reasoning can be represented. It shows how individuals can independently endorse a principle of team reasoning which prescribes acting as a team member conditional on assurance that others have endorsed the (...)
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  26. Raimo Tuomela (2009). Collective Intentions and Game Theory. Journal of Philosophy 106 (5).
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  27. Jan van Eijck, Collective Rational Action: Is It Possible?
    Individual rational action consists of (i) knowing what you want, (ii) taking proper steps to approach what you want as closely as possible, within the confines of the law. This one can learn, although some people are more skilled in it than others. Modern democracies are set up in such a way that they leave as much room as possible for individual rational action. Education for citizenship is sometimes taken to be: getting young citizens acquainted with the legal possibilities for (...)
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  28. Robert van Rooy (2004). Utility, Informativity and Protocols. Journal of Philosophical Logic 33 (4):389-419.
    Recently, natural language pragmatics started to make use of decision-, game-, and information theoretical tools to determine the usefulness of questions and assertions in a quantitative way. In the first part of this paper several of these notions are related with each other. It is shown that under particular natural assumptions the utility of questions and answers reduces to their informativity, and that the ordering relation induced by utility sometimes even reduces to the logical relation of entailment. The second part (...)
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  29. Peter Vanderschraaf (1995). Convention as Correlated Equilibrium. Erkenntnis 42 (1):65 - 87.
    Aconvention is a state in which agents coordinate their activity, not as the result of an explicit agreement, but because their expectations are aligned so that each individual believes that all will act so as to achieve coordination for mutual benefit. Since agents are said to follow a convention if they coordinate without explicit agreement, the notion raises fundamental questions: (1) Why do certain conventions remain stable over time?, and (2) How does a convention emerge in the first place? In (...)
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Evolutionary Game Theory
  1. J. McKenzie Alexander (2003). Random Boolean Networks and Evolutionary Game Theory. Philosophy of Science 70 (5):1289-1304.
    Recent years have seen increased interest in the question of whether it is possible to provide an evolutionary game theoretic explanation for certain kinds of social norms. These explanatory approaches often rely on the fact that, in certain evolutionary models, the basin of attraction of "fair" or "just" strategies occupies a certain percentage of the state space. I sketch a proof of a general representation theorem for a large class of evolutionary game theoretic models played on a social network, in (...)
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  2. J. McKenzie Alexander, Evolutionary Game Theory.
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  3. Martin Barrett, Ellery Eells, Branden Fitelson & Elliott Sober (1999). Review: Models and Reality-A Review of Brian Skyrms's Evolution of the Social Contract. [REVIEW] Philosophy and Phenomenological Research 59 (1):237 - 241.
    Human beings are peculiar. In laboratory experiments, they often cooperate in one-shot prisoners’ dilemmas, they frequently offer 1/2 and reject low offers in the ultimatum game, and they often bid 1/2 in the game of divide-the-cake All these behaviors are puzzling from the point of view of game theory. The first two are irrational, if utility is measured in a certain way.1 The last isn’t positively irrational, but it is no more rational than other possible actions, since there are infinitely (...)
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  4. Michael Bradie (1999). Evolutionary Game Theory Meets the Social Contract. Biology and Philosophy 14 (4).
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  5. Jeffrey P. Carpenter & Peter Hans Matthews (2003). Beliefs, Intentions, and Evolution: Old Versus New Psychological Game Theory. Behavioral and Brain Sciences 26 (2):158-159.
    We compare Colman's proposed “psychological game theory” with the existing literature on psychological games (Geanakoplos et al. 1989), in which beliefs and intentions assume a prominent role. We also discuss experimental evidence on intentions, with a particular emphasis on reciprocal behavior, as well as recent efforts to show that such behavior is consistent with social evolution.
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  6. W. S. Cooper (1989). How Evolutionary Biology Challenges the Classical Theory of Rational Choice. Biology and Philosophy 4 (4).
    A fundamental philosophical question that arises in connection with evolutionary theory is whether the fittest patterns of behavior are always the most rational. Are fitness and rationality fully compatible? When behavioral rationality is characterized formally as in classical decision theory, the question becomes mathematically meaningful and can be explored systematically by investigating whether the optimally fit behavior predicted by evolutionary process models is decision-theoretically coherent. Upon investigation, it appears that in nontrivial evolutionary models the expected behavior is not always in (...)
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  7. Peter Danielson (2002). Learning to Cooperate: Reciprocity and Self-Control. Behavioral and Brain Sciences 25 (2):256-257.
    Using a simple learning agent, we show that learning self-control in the primrose path experiment does parallel learning cooperation in the prisoner's dilemma. But Rachlin's claim that “there is no essential difference between self-control and altruism” is too strong. Only iterated prisoner's dilemmas played against reciprocators are reduced to self-control problems. There is more to cooperation than self-control and even altruism in a strong sense.
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  8. Peter Danielson (1998). Modeling Rationality, Morality, and Evolution. Oxford University Press.
    This collection focuses on questions that arise when morality is considered from the perspective of recent work on rational choice and evolution. Linking questions like "Is it rational to be moral?" to the evolution of cooperation in "The Prisoners Dilemma," the book brings together new work using models from game theory, evolutionary biology, and cognitive science, as well as from philosophical analysis. Among the contributors are leading figures in these fields, including David Gauthier, Paul M. Churchland, Brian Skyrms, Ronald de (...)
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  9. Paul Davies, Order From Disorder: The Role of Noise in Creative Processes. A Special Issue on Game Theory and Evolutionary Processes – Overview.
    The importance of applying game theory to the evolution of information in the presence of noise has recently become widely recognized. This Special Issue addresses the theme of spontaneously emergent order in both classical and quantum systems subject to external noise, and includes papers directly related to game theory or the development of supporting techniques. In the following editorial overview we examine the broader context of the subject, including the tension between the destructive and creative aspects of noise, and foreshadow (...)
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  10. Boudewijn de Bruin (2005). Game Theory in Philosophy. Topoi 24 (2):197-208.
    Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals with games in which all players have preference orderings over the possible outcomes of the game. This paper gives an informal introduction to the theory and a survey of applications in diverse branches of philosophy. No criticism (...)
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  11. Zachary Ernst (2005). Robustness and Conceptual Analysis in Evolutionary Game Theory. Philosophy of Science 72 (5):1187-1196.
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  12. Ilan Fischer (2003). The Emergence of Reactive Strategies in Simulated Heterogeneous Populations. Theory and Decision 55 (4):289-314.
    The computer simulation study explores the impact of the duration of social impact on the generation and stabilization of cooperative strategies. Rather than seeding the simulations with a finite set of strategies, a continuous distribution of strategies is being defined. Members of heterogeneous populations were characterized by a pair of probabilistic reactive strategies: the probability to respond to cooperation by cooperation and the probability to respond to defection by cooperation. This generalized reactive strategy yields the standard TFT mechanism, the All-Cooperate, (...)
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  13. Branden Fitelson (1999). Review: Models and Reality-A Review of Brian Skyrms's Evolution of the Social Contract. [REVIEW] Philosophy and Phenomenological Research 59 (1):237 - 241.
    Human beings are peculiar. In laboratory experiments, they often cooperate in one-shot prisoners’ dilemmas, they frequently offer 1/2 and reject low offers in the ultimatum game, and they often bid 1/2 in the game of divide-the-cake All these behaviors are puzzling from the point of view of game theory. The first two are irrational, if utility is measured in a certain way.1 The last isn’t positively irrational, but it is no more rational than other possible actions, since there are infinitely (...)
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  14. Abraham D. Graber & Mark A. Graber (2008). Wetware, Game Theory, and the Golden Rule. American Journal of Bioethics 8 (5):30 – 31.
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  15. Patrick Grim (2000). Evolution of Communication in Perfect and Imperfect Worlds. World Futures 56 (2):179-197.
    We extend previous work on cooperation to some related questions regarding the evolution of simple forms of communication. The evolution of cooperation within the iterated Prisoner's Dilemma has been shown to follow different patterns, with significantly different outcomes, depending on whether the features of the model are classically perfect or stochastically imperfect (Axelrod 1980a, 1980b, 1984, 1985; Axelrod and Hamilton, 1981; Nowak and Sigmund, 1990, 1992; Sigmund 1993). Our results here show that the same holds for communication. Within a simple (...)
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  16. Patrick Grim, Randy Au, Nancy Louie, Robert Rosenberger, William Braynen, Evan Selinger & Robb E. Eason (2008). A Graphic Measure for Game-Theoretic Robustness. Synthese 163 (2):273 - 297.
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix robustness’), using a three-dimensional display of the universe of 2 × 2 game theory. In such a measure specific games appear as specific volumes (Prisoner’s Dilemma, Stag Hunt, etc.), allowing a graphic image of the extent of particular game-theoretic effects in terms of those games. The (...)
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  17. Jonathan Grose, Genuine Versus Deceptive Emotional Displays.
    This paper contributes to the explanation of human cooperative behaviour, examining the implications of Brian Skyrms’ modelling of the prisoner’s dilemma (PD). Augmenting a PD with signalling strategies promotes cooperation, but a challenge that must be addressed is what prevents signals being subverted by deceptive behaviour. Empirical results suggest that emotional displays can play a signalling role and, to some extent, are secure from subversion. I examine proximate explanations and then offer an evolutionary explanation for the translucency of emotional displays. (...)
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  18. Alasdair I. Houston & John M. McNamara (2005). John Maynard Smith and the Importance of Consistency in Evolutionary Game Theory. Biology and Philosophy 20 (5).
    John Maynard Smith was the founder of evolutionary game theory. He has also been the major influence on the direction of this field, which now pervades behavioural ecology and evolutionary biology. In its original formulation the theory had three components: a set of strategies, a payoff structure, and a concept of evolutionary stability. These three key components are still the basis of the theory, but what is assumed about each component is often different to the original assumptions. We review modern (...)
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  19. Susan Hurley (2003). The Limits of Individualism Are Not the Limits of Rationality. Behavioral and Brain Sciences 26 (2):164-165.
    Individualism fixes the unit of rational agency at the individual, creating problems exemplified in Hi-Lo and Prisoner's Dilemma (PD) games. But instrumental evaluation of consequences does not require a fixed individual unit. Units of agency can overlap, and the question of which unit should operate arises. Assuming a fixed individual unit is hard to justify: It is natural, and can be rational, to act as part of a group rather than as an individual. More attention should be paid to how (...)
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  20. Simon Huttegger & Rory Smead (2011). Efficient Social Contracts and Group Selection. Biology and Philosophy 26 (4):517-531.
    We consider the Stag Hunt in terms of Maynard Smith’s famous Haystack model. In the Stag Hunt, contrary to the Prisoner’s Dilemma, there is a cooperative equilibrium besides the equilibrium where every player defects. This implies that in the Haystack model, where a population is partitioned into groups, groups playing the cooperative equilibrium tend to grow faster than those at the non-cooperative equilibrium. We determine under what conditions this leads to the takeover of the population by cooperators. Moreover, we compare (...)
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  21. Duncan MacIntosh (1989). Two Gauthiers? Dialogue 28 (01):43-.
    David Gauthier claims that it can be rational to co-operate in a prisoner's dilemma if one has adopted a disposition constraining one's self from maximizing one's individual expected utility, i.e., a constrained maximizer disposition. But I claim cooperation cannot be both voluntary and constrained. In resolving this tension I ask what constrained maximizer dispositions might be. One possibility is that they are rationally acquired, irrevocable psychological mechanisms which determine but do not rationalize cooperation. Another possibility is that they are rationally (...)
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  22. Louis Marinoff (1990). The Inapplicability of Evolutionarily Stable Strategy to the Prisoner's Dilemma. British Journal for the Philosophy of Science 41 (4):461-472.
    Hamilton games-theoretic conflict model, which applies Maynard Smith's concept of evolutionarily stable strategy to the Prisoner's Dilemma, gives rise to an inconsistency between theoretical prescription and empirical results. Proposed resolutions of thisproblem are incongruent with the tenets of the models involved. The independent consistency of each model is restored, and the anomaly thereby circumvented, by a proof that no evolutionarily stable strategy exists in the Prisoner's Dilemma.
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  23. J. McKenzie Alexander (2003). Random Boolean Networks and Evolutionary Game Theory. Philosophy of Science 70 (5):1289-1304.
    Recent years have seen increased interest in the question of whether it is possible to provide an evolutionary game-theoretic explanation for certain kinds of social norms. I sketch a proof of a general representation theorem for a large class of evolutionary game-theoretic models played on a social network, in hope that this will contribute to a greater understanding of the long-term evolutionary dynamics of such models, and hence the evolution of social norms.
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  24. Samir Okasha (2009). Individuals, Groups, Fitness and Utility: Multi-Level Selection Meets Social Choice Theory. Biology and Philosophy 24 (5).
    In models of multi-level selection, the property of Darwinian fitness is attributed to entities at more than one level of the biological hierarchy, e.g. individuals and groups. However, the relation between individual and group fitness is a controversial matter. Theorists disagree about whether group fitness should always, or ever, be defined as total (or average) individual fitness. This paper tries to shed light on the issue by drawing on work in social choice theory, and pursuing an analogy between fitness and (...)
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  25. Cedric Paternotte (2010). Review of Brian Skyrms, Signals: Evolution, Learning, and Information. [REVIEW] Notre Dame Philosophical Reviews 2010 (11).
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  26. Randy Au Patrick Grim, Robert Rosenberger Nancy Louie, Evan Selinger William Braynen & E. Eason Robb (2008). A Graphic Measure for Game-Theoretic Robustness. Synthese 163 (2).
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix robustness’), using a three-dimensional display of the universe of 2 × 2 game theory. In such a measure specific games appear as specific volumes (Prisoner’s Dilemma, Stag Hunt, etc.), allowing a graphic image of the extent of particular game-theoretic effects in terms of those games. The (...)
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  27. Philip Pettit & Robert Sugden (1989). The Backward Induction Paradox. Journal of Philosophy 86 (4):169-182.
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  28. Lothar Philipps (1993). Artificial Morality and Artificial Law. Artificial Intelligence and Law 2 (1).
    The article investigates the interplay of moral rules in computer simulation. The investigation is based on two situations which are well-known to game theory: the prisoner''s dilemma and the game of Chicken. The prisoner''s dilemma can be taken to represent contractual situations, the game of Chicken represents a competitive situation on the one hand and the provision for a common good on the other. Unlike the rules usually used in game theory, each player knows the other''s strategy. In that way, (...)
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  29. Wlodek Rabinowicz (1993). Cooperating with Cooperators. Erkenntnis 38 (1):23 - 55.
    Jan Österberg (Self and Others, 1988) argues that the most defensible form of egoism should not only tell each of us what to do but also tell us what we ought to do. He also claims that collective norms should take precedence over individual ones. An individual ought to do one's part in an action pattern that is prescribed for the group - provided that other members of the group do their part. question This paper questions Österberg's claim that Collective (...)
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  30. Daisie M. Radner & Michael Radner (1995). Cognition, Natural Selection, and the Intentional Stance. International Studies in the Philosophy of Science 9 (2):109-19.
    Abstract Daniel Dennett advocates the use of the intentional stance in adaptationist biology and in cognitive ethology. He sees intentional system theory as closely related to decision theory and game theory. In biological decision and game theory models, nature ?chooses? the strategy by which the animal chooses a course of action. The design of the animal imposes constraints on the model. For Dennett, by contrast, the description of nature's rationale imposes constraints on the design of the animal. Dennett's oversimplified conception (...)
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  31. Yasha Rohwer (2007). Hierarchy Maintenance, Coalition Formation, and the Origins of Altruistic Punishment. Philosophy of Science 74 (5):802-812.
    Game theory has played a critical role in elucidating the evolutionary origins of social behavior. Sober and Wilson (1999) model altruism as a prisoner's dilemma and claim that this model indicates that altruism arose from group selection pressures. Sober and Wilson also suggest that the prisoner's dilemma model can be used to characterize punishment; hence, punishment too originated from group selection pressures. However, empirical evidence suggests that a group selection model of the origins of altruistic punishment may be insufficient. I (...)
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  32. Alex Rosenberg, On the Original Contract: Evolutionary Game Theory and Human Evolution.
    This paper considers whether the available evidence from archeology, biological anthropology, primatology, and comparative gene-sequencing, can test evolutionary game theory models of cooperation as historical hypotheses about the actual course of human prehistory. The examination proceeds on the assumption that cooperation is the product of cultural selection and is not a genetically encoded trait. Nevertheless, we conclude that gene sequence data may yet shed significant light on the evolution of cooperation.
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  33. Don Ross (2007). Game Theory as Mathematics for Biology: Evolutionary Dynamics and Extensive Form Games Ross Cressman Cambridge, MA: MIT Press, 2003 (330 Pp; $48.00 Hbk; ISBN 0262033054); Moral Sentiments and Material Interests Herbert Gintis , Samuel Bowles , Robert Boyd and Ernst Fehr , Eds Cambridge, MA: MIT Press, 2005 (416 Pp; $50.00 Hbk; ISBN 0262072521). Biological Theory 2 (1):104-107.
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  34. Don Ross (2006). Game Theory in Studies of Evolution and Development: Prospects for Deeper Use. Biological Theory 1 (1):31-32.
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  35. Don Ross (2006). Evolutionary Game Theory and the Normative Theory of Institutional Design: Binmore and Behavioral Economics. Politics, Philosophy and Economics 5 (1):51-79.
    In this article, I critically respond to Herbert Gintis's criticisms of the behavioral-economic foundations of Ken Binmore's game-theoretic theory of justice. Gintis, I argue, fails to take full account of the normative requirements Binmore sets for his account, and also ignores what I call the ‘scale-relativity’ considerations built into Binmore's approach to modeling human evolution. Paul Seabright's criticism of Binmore, I note, repeats these oversights. In the course of answering Gintis's and Seabright's objections, I clarify and (...)
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  36. Brian Skyrms (1994). Darwin Meets the Logic of Decision: Correlation in Evolutionary Game Theory. Philosophy of Science 61 (4):503-528.
    The proper treatment of correlation in evolutionary game theory has unexpected connections with recent philosophical discussions of the theory of rational decision. The Logic of Decision (Jeffrey 1983) provides the correct framework for correlated evolutionary game theory and a variant of "ratifiability" is the appropriate generalization of "evolutionarily stable strategy". The resulting theory unifies the treatment of correlation due to kin, population viscosity, detection, signaling, reciprocal altruism, and behavior-dependent contexts. It is shown that (1) a strictly dominated strategy may be (...)
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  37. Christopher Stephens (1996). Modelling Reciprocal Altruism. British Journal for the Philosophy of Science 47 (4):533-551.
    Biologists rely extensively on the iterated Prisoner's Dilemma game to model reciprocal altruism. After examining the informal conditions necessary for reciprocal altruism, I argue that formal games besides the standard iterated Prisoner's Dilemma meet these conditions. One alternate representation, the modified Prisoner's Dilemma game, removes a standard but unnecessary condition; the other game is what I call a Cook's Dilemma. We should explore these new models of reciprocal altruism because they predict different stability characteristics for various strategies; for instance, I (...)
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  38. Mariam Thalos (1999). Units of Decision. Philosophy of Science 66 (3):338.
    I shall introduce the units 0f decision problem in thc theory of decision, which as I shall explain is 21 sibling t0 thc units 0f selection problem in cvolutionary thcory. And I shall present an argument to thc cffcct that, contrary to Bayesian wisdom on the subject, undertaking decision in group settings (in multi-individual units) violates no precepts of rationality.
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  39. Karl Tuyls, Ann Nowe, Tom Lenaerts & Bernard Manderick (2004). An Evolutionary Game Theoretic Perspective on Learning in Multi-Agent Systems. Synthese 139 (2):297 - 330.
    In this paper we revise Reinforcement Learning and adaptiveness in Multi-Agent Systems from an Evolutionary Game Theoretic perspective. More precisely we show there is a triangular relation between the fields of Multi-Agent Systems, Reinforcement Learning and Evolutionary Game Theory. We illustrate how these new insights can contribute to a better understanding of learning in MAS and to new improved learning algorithms. All three fields are introduced in a self-contained manner. Each relation is discussed in detail with the necessary background information (...)
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  40. Peter Vanderschraaf (1999). Game Theory, Evolution, and Justice. Philosophy and Public Affairs 28 (4):325–358.
    Peter Vanderschraaf. Game Theory, Evolution and Justice.
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  41. Paul Weirich, Computer Simulations in Game Theory.
    A computer simulation runs a model generating a phenomenon under investigation. For the simulation to be explanatory, the model has to be explanatory. The model must be isomorphic to the natural system that realizes the phenomenon. This paper elaborates the method of assessing a simulation's explanatory power. Then it illustrates the method by applying it to two simulations in game theory. The first is Brian Skyrms's (1990) simulation of interactive deliberations. It is intended to explain the emergence of a Nash (...)
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  42. Scott Woodcock (2006). The Significance of Non-Vertical Transmission of Phenotype for the Evolution of Altruism. Biology and Philosophy 21 (2).
    My aim in this paper is to demonstrate that a very simple learning rule based on imitation can help to sustain altruism as a culturally transmitted pattern or behaviour among agents playing a standard prisoner’s dilemma game. The point of this demonstration is not to prove that imitation is single-handedly responsible for existing levels of altruism (a thesis that is false), nor is the point to show that imitation is an important factor in explanations for the evolution of altruism (a (...)
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  43. Scott Woodcock & Joseph Heath (2002). The Robustness of Altruism as an Evolutionary Strategy. Biology and Philosophy 17 (4).
    Kin selection, reciprocity and group selection are widely regarded as evolutionary mechanisms capable of sustaining altruism among humans andother cooperative species. Our research indicates, however, that these mechanisms are only particular examples of a broader set of evolutionary possibilities.In this paper we present the results of a series of simple replicator simulations, run on variations of the 2–player prisoner's dilemma, designed to illustrate the wide range of scenarios under which altruism proves to be robust under evolutionary pressures. The set of (...)
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