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  1. Pascal Acot, Sandrine Charles & Marie-Laure Delignette-Muller (2000). Artificial Intelligence and Meaning — Some Philosophical Aspects of Decision-Making. Acta Biotheoretica 48 (3-4).
  2. Alison Adam (2002). Gender/Body/Machine. Ratio 15 (4):354–375.
    This article considers the question of embodiment in relation to gender and whether there are models of artificial intelligence (AI) which can enrol a concept of gender in their design. A central concern for feminist epistemology is the role of the body in the making of knowledge. I consider how this may inform a critique of the AI project and the related area of artificial life (A-Life), the latter area being of most interest in this paper. I explore briefly the (...)
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  3. Colin Beardon (1994). Computers, Postmodernism and the Culture of the Artificial. AI and Society 8 (1):1-16.
    The term ‘the artificial’ can only be given a precise meaning in the context of the evolution of computational technology and this in turn can only be fully understood within a cultural setting that includes an epistemological perspective. The argument is illustrated in two case studies from the history of computational machinery: the first calculating machines and the first programmable computers. In the early years of electronic computers, the dominant form of computing was data processing which was a reflection of (...)
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  4. Nick Bostrom (2012). The Superintelligent Will: Motivation and Instrumental Rationality in Advanced Artificial Agents. Minds and Machines 22 (2):71-85.
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  5. Alan Bundy (2007). AI Bridges and Dreams. AI and Society 21 (4):659-668.
    This paper is a modified version of my acceptance lecture for the 1986 SPL-Insight Award. It turned into something of a personal credo -describing my view of  the nature of AI  the potential social benefit of applied AI  the importance of basic AI research  the role of logic and the methodology of rational construction  the interplay of applied and basic AI research, and  the importance of funding basic AI. These points are knitted together by (...)
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  6. G. Crocco, Luis Fariñas del Cerro & Andreas Herzig (eds.) (1995). Conditionals: From Philosophy to Computer Science. Oxford University Press.
    This book looks at the ways in which conditionals, an integral part of philosophy and logic, can be of practical use in computer programming. It analyzes the different types of conditionals, including their applications and potential problems. Other topics include defeasible logics, the Ramsey test, and a unified view of consequence relation and belief revision. Its implications will be of interest to researchers in logic, philosophy, and computer science, particularly artificial intelligence.
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  7. Claude Draude (2011). Intermediaries: Reflections on Virtual Humans, Gender, and the Uncanny Valley. AI and Society 26 (4):319-327.
    Embodied interface agents are designed to ease the use of technology. Furthermore, they present one possible solution for future interaction scenarios beyond the desktop metaphor. Trust and believability play an important role in the relationship between user and the virtual counterpart. In order to reach this goal, a high degree of anthropomorphism in appearance and behavior of the artifact is pursued. According to the notion of the Uncanny Valley, however, this actually may have quite the opposite effect. This article provides (...)
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  8. Richard Ennals (2004). Pamela McCorduck and A.K. Peters (Eds): Machines Who Think: 25th Anniversary Update. AI and Society 18 (4):382-383.
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  9. Andrew A. Fingelkurts, Alexander A. Fingelkurts & Carlos F. H. Neves (2009). Brain and Mind Operational Architectonics and Man-Made “Machine” Consciousness. Cognitive Processing 10 (2):105-111.
    To build a true conscious robot requires that a robot’s “brain” be capable of supporting the phenomenal consciousness as human’s brain enjoys. Operational Architectonics framework through exploration of the temporal structure of information flow and inter-area interactions within the network of functional neuronal populations [by examining topographic sharp transition processes in the scalp electroencephalogram (EEG) on the millisecond scale] reveals and describes the EEG architecture which is analogous to the architecture of the phenomenal world. This suggests that the task of (...)
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  10. Nicholas Kushmerick (1997). Software Agents and Their Bodies. Minds and Machines 7 (2):227-247.
    Within artificial intelligence and the philosophy of mind,there is considerable disagreement over the relationship between anagent's body and its capacity for intelligent behavior. Some treatthe body as peripheral and tangential to intelligence; others arguethat embodiment and intelligence are inextricably linked. Softwareagents–-computer programs that interact with software environmentssuch as the Internet–-provide an ideal context in which to studythis tension. I develop a computational framework for analyzingembodiment. The framework generalizes the notion of a body beyondmerely having a physical presence. My analysis sheds (...)
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  11. Ron McClamrock (1995). Existential Cognition: Computational Minds in the World. University of Chicago Press.
    While the notion of the mind as information-processor--a kind of computational system--is widely accepted, many scientists and philosophers have assumed that this account of cognition shows that the mind's operations are characterizable independent of their relationship to the external world. Existential Cognition challenges the internalist view of mind, arguing that intelligence, thought, and action cannot be understood in isolation, but only in interaction with the outside world. Arguing that the mind is essentially embedded in the external world, Ron McClamrock provides (...)
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  12. María G. Navarro (2010). Intelligent Environments and the Challenge of Inferential Processes. Tijdschrift Voor Filosofie 72 (2):309-326.
  13. Lothar Philipps (1993). Artificial Morality and Artificial Law. Artificial Intelligence and Law 2 (1):51-63.
    The article investigates the interplay of moral rules in computer simulation. The investigation is based on two situations which are well-known to game theory: the prisoner''s dilemma and the game of Chicken. The prisoner''s dilemma can be taken to represent contractual situations, the game of Chicken represents a competitive situation on the one hand and the provision for a common good on the other. Unlike the rules usually used in game theory, each player knows the other''s strategy. In that way, (...)
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  14. Erich Rast (2010). Plausibility Revision in Higher-Order Logic With an Application in Two-Dimensional Semantics. In Arrazola Xabier & Maria Ponte (eds.), LogKCA-10 - Proceedings of the Second ILCLI International Workshop on Logic and Philosophy of Knowledge. ILCLI.
    In this article, a qualitative notion of subjective plausibility and its revision based on a preorder relation are implemented in higher-order logic. This notion of plausibility is used for modeling pragmatic aspects of communication on top of traditional two-dimensional semantic representations.
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  15. Robert Trappl (ed.) (2002). Emotions in Humans and Artifacts. Bradford Book/MIT Press.
    This interdisciplinary book presents recent work on emotions in neuroscience, cognitive science, philosophy, computer science, artificial intelligence, and...
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  16. Joel Walmsley (forthcoming). Mind and Machine. Palgrave-Macmillan.
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