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Philosophy of Film, Misc

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  1. Richard Brown & Kevin S. Decker (2009). Terminator and Philosophy: I'll Be Back, Therefore I Am. John Wiley & Sons.
    Time travelers and battles between people and machines provoke old philosophical questions: Can the past really be changed? How do we differentiate ourselves from machines? Can machines have an inner life? Brown (philosophy & critical thinking, LaGuardia Community Coll.) and Decker (philosophy, Eastern Washington Univ.; coeditor, Star Wars and Philosophy ) collect 19 essays by primarily young academics who pursue these questions with entertaining verve and philosophical skill. The Terminator story is about something well intentioned—a defense project—going wrong, but none (...)
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  2. Brian E. Butler (2007). Seeing Ecology and Seeing as Ecology: On Brereton's Hollywood Utopia and the Anderson's Moving Image Theory. Film-Philosophy 11 (1):61-69.
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  3. Henri G. Colt, Silvia Quadrelli & Lester D. Friedman (2011). The Picture of Health: Medical Ethics and the Movies. Oxford University Press.
    This volume presents a collection of about 80 very brief, accessible essays written by international experts from medicine, social sciences, and the humanities, ...
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  4. John Dilworth (2003). Ariadne at the Movies. Contemporary Aesthetics 1 (1):Online.
    ABSTRACT -/- Films are usually assumed to be types, with their templates or performances being tokens of those types. However, I give a counter-example in which two different films are simultaneously made by different directors, with the outcome of this process being a single template length of film which, I claim, embodies both of those films. But no two types could thus have a token in common, and hence type views of films must be incorrect. I further explain and defend (...)
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  5. John Dilworth (2003). Ariadne Revisited. Contemporary Aesthetics 1 (1):Online.
    ABSTRACT -/- My article, "Ariadne at the Movies," provided a detailed, double film counter-example to the claim that films are types. Here I defend my views against various criticisms provided by Aaron Smuts. The defense includes some necessary clarification of the Ariadne article's broader theoretical structure and background, as well as some additional anti-type arguments to further withstand his criticisms.
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  6. Christopher Grau (2009). Philosophers on Film: Eternal Sunshine of the Spotless Mind. Routledge.
    This is the first book to explore and address the philosophical aspects of Eternal Sunshine of the Spotless Mind. Beginning with a helpful introduction that places each essay in context, specially commissioned chapters examine the following topics: -/- * Philosophical issues surrounding love, friendship, affirmation and repetition * The role of memory (and the emotions) in personal identity and decision-making * The morality of imagination and ethical importance of memory * Philosophical questions about self-knowledge and knowing the minds of others (...)
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  7. Christopher Grau (2009). Introduction: Eternal Sunshine of the Spotless Mind. In Christopher Grau (ed.), Philosophers on Film: Eternal Sunshine of the Spotless Mind. Routledge.
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  8. Scott A. Lukas & John Marmysz (2009). Fear, Cultural Anxiety, and Transformation: Horror, Science Fiction, and Fantasy Films Remade. Lexington Books.
    This collection was inspired by the observation that film remakes offer us the opportunity to revisit important issues, stories, themes, and topics in a manner that is especially relevant and meaningful to contemporary audiences. Like mythic stories that are told again and again in differing ways, film remakes present us with updated perspectives on timeless ideas. While some remakes succeed and others fail aesthetically, they always say something about the culture in which_and for which_they are produced. Contributors explore the ways (...)
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  9. Christy Mag Uidhir (2011). An Eliminativist Theory of Suspense. Philosophy and Literature 35 (1):121-133.
    Motivating philosophical interest in the notion of suspense requires comparatively little appeal to what goes on in our ordinary work-a-day lives. After all, with respect to our everyday engagements with the actual world suspense appears to be largely absent—most of us seem to lead lives relatively suspense-free. The notion of suspense strikes us as interesting largely because of its significance with respect to our engagements with (largely fictional) narratives. So, when I indicate a preference for suspense novels, I indicate a (...)
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  10. John Marmysz (2012). Rooting for the Fascists in James Cameron's Avatar. Film and Philosophy 16.
    Conservative critics have united in attacking James Cameron’s newest blockbuster Avatar for its “liberal” political message. But underneath all of the manifest liberalism of Avatar there is also a latent message. In his valorization of the organic, primal, interconnectedness of Na’vi culture and his denigration of the mechanical, modern, disconnectedness of human culture, Cameron runs very close to advocating a form of fascism. -/- In this paper I describe the overarching philosophical perspective of fascism, and then I draw on the (...)
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  11. John Marmysz (2011). Review of Scotland: Global Cinema: Genres, Modes and Identities. [REVIEW] Film-Philosophy 15 (2):159-165.
    A review of Scotland: Global Cinema, by David Martin-Jones.
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  12. John Marmysz (2004). Cultural Change and Nihilism in the Rollerball Films. Film and Philosophy 8:91-111.
    In 2002, a remake of the 1975 film Rollerball was released in theaters. It flopped at the box-office, disappearing quickly from movie screens and reappearing shortly thereafter on home video. While aesthetically horrendous, the remake of Rollerball is instructive, as it provides a point of contrast to the original film, highlighting a change in our culture’s manner of engagement with the difficult philosophical problem of nihilism. Both films share a roughly similar plot, yet in the differing manners that they explore (...)
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  13. John Marmysz (2002). The Cutting Edge Between Trash Cinema and High Art. [REVIEW] Film-Philosophy 6 (8).
    A review of Joan Hawkins' Cutting Edge: Art-Horror and the Horrific Avant-gard.
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  14. Aaron Smuts (2009). Film as Philosophy: In Defense of a Bold Thesis. Journal of Aesthetics and Art Criticism 67 (3):409-420.
    I argue for a position close to what Paisley Livingston calls the bold thesis of cinema as philosophy. The bold thesis I defend is that films can make innovative, independent philosophical contributions by paradigmatic cinematic means. I clarify the thesis before presenting what Livingston thinks is a fatal problem for any similar position—the problem of paraphrase. As an example in defense of the bold thesis, I offer the "For God and Country" sequence in Sergei Eisenstein’s October (1928). I argue that (...)
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  15. Aaron Smuts (2009). What is Interactivity? Journal of Aesthetic Education 43 (4):pp. 53-73.
    I argue that the term "interactive" should be considered a general-purpose term that indicates something about whatever it is applied to, whether that is art, artifact, or nature. I base my definition in the notion of "interacting with" something. First, I look for essential features of this relation, and then using these features, I develop a notion of interactivity that can help distinguish the interactive from non-interactive arts. Although I am skeptical of the benefits interactivity affords, interactive artworks are significant (...)
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  16. Aaron Smuts (2009). The Paradox of Suspense. The Stanford Encyclopedia of Philosophy 2009 (6.1):1-15.
    The ultimate success of Hollywood blockbusters is dependent upon repeat viewings. Fans return to theaters to see films multiple times and buy DVDs so they can watch movies yet again. Although it is something of a received dogma in philosophy and psychology that suspense requires uncertainty, many of the biggest box office successes are action movies that fans claim to find suspenseful on repeated viewings. The conflict between the theory of suspense and the accounts of viewers generates a problem known (...)
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  17. Aaron Smuts (2005). Video Games and the Philosophy of Art. American Society for Aesthetics Newsletter.
    The most cursory look at video games raises several interesting issues that have yet to receive any consideration in the philosophy of art, such as: Are videogames art and, if so, what kind of art are they? Are they more closely related to film, or are they similar to performance arts, such as dance? Perhaps they are more akin to competitive sports and games like diving and chess? Can we even define “video game” or “game”? We often say that video (...)
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  18. Aaron Smuts (2005). Are Video Games Art? Contemporary Aesthetics 2.
    I argue that by any major definition of art many modern video games should be considered art. Rather than defining art and defending video games based on a single contentious definition, I offer reasons for thinking that video games can be art according to historical, aesthetic, institutional, representational and expressive theories of art. Overall, I argue that while many video games probably should not be considered art, there are good reasons to think that some video games should be classified as (...)
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  19. Aaron Smuts (2003). Film Theory Meets Video Games: An Analysis of the Issues and Methodologies in 'ScreenPlay'. [REVIEW] Film-Philosophy 7 (54).
    "ScreenPlay" is the first collection of essays devoted to exploring the relationship between cinema and video games. It attempts to introduce the field of video game studies while also increasing our understanding of the two artforms. Although not all of the essays are models of clear thinking on the subject, the volume will be a valuable resource for those working in film, philosophy, new media, and video game studies. Geoff King and Tanya Krzywinska have brought together a diverse collection of (...)
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  20. Aaron Smuts & Jonathan Frome (2004). Helpless Spectators: Suspense in Videogames and Film. Text Technology 1 (1):13-34.
    The most surprising conclusion of our analysis is that videogames can be most effective in generating suspense not by highlighting their unique ability to be interactive, but, to the contrary, limiting interactivity at key points, thereby turning players into helpless spectators like those that watch films. Discovering this technique in video games allows us to turn our attention back to film, where we are able to highlight a previously ignored feature of viewer film interaction, namely, helplessness.
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  21. Thomas E. Wartenberg (2008). Review of Irving Singer, Ingmar Bergman, Cinematic Philosopher: Reflections on His Creativity. [REVIEW] Notre Dame Philosophical Reviews 2008 (5).
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  22. Thomas E. Wartenberg (2003). Philosophy Screened: Experiencing the Matrix. Midwest Studies in Philosophy 27 (1):139–152.
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  23. Thomas E. Wartenberg (2002). Can Romance Function as Social Criticism? A Defense of Unlikely Couples. Journal of Social Philosophy 33 (2):310–321.
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