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  1. Thomas Elsaesser (2009). Tales of Epiphany and Entropy: Paranarrative Worlds on YouTube. In Warren Buckland (ed.), Film Theory and Contemporary Hollywood Movies. Routledge.
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  2. Keith M. Harris (2006). Boys, Boyz, Bois: An Ethics of Black Masculinity in Film and Popular Media. Routledge.
    Boys, Boyz, Bois concerns questions of ethics, gender and race in popular American images, national discourse and cultural production by and about black men. The book proposes an ethics of masculinity, as ethnics refers to a system of morality and valuation and as ethics refers to a care of the self and ethical subject formation. The texts of analysis include recent films by black/African American filmmakers, gansta rap and hip-hop and black star persona: texts ranging from Blaxploitation and New Black (...)
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  3. Christian Keathley (2012). La Caméra-Stylo: Notes on Video Criticism and Cinephilia. In Alex Clayton & Andrew Klevan (eds.), The Language and Style of Film Criticism. Routledge.
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  4. Ji-Hoon Kim (2011). Into the "Imaginary" and "Real" Place : Stan Douglas's Site-Specific Film and Video Projection. In John David Rhodes & Elena Gorfinkel (eds.), Taking Place: Location and the Moving Image. University of Minnesota Press.
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  5. Shen-yi Liao & Sara Protasi (forthcoming). The Fictional Character of Pornography. In Hans Maes (ed.), Pornographic Art and the Aesthetics of Pornography. Palgrave Macmillan.
    We refine a line of feminist criticism of pornography that focuses on pornographic works' pernicious effects. A.W. Eaton argues that inegalitarian pornography should be criticized because it is responsible for its consumers’ adoption of inegalitarian attitudes toward sex in the same way that other fictions are responsible for changes in their consumers’ attitudes. We argue that her argument can be improved with the recognition that different fictions can have different modes of persuasion. This is true of film and television: a (...)
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  6. Lev Manovich (2010). Recent Arguments. Digital Dinema and the History of a Moving Image. In Marc Furstenau (ed.), The Film Theory Reader: Debates and Arguments. Routledge.
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  7. Louis Marcorelles (1973). Living Cinema; New Directions in Contemporary Film-Making. New York,Praeger.
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  8. Hamid Naficy (ed.) (1999). Home, Exile, Homeland: Film, Media, and the Politics of Place. Routledge.
    Global changes in capital, power, technology and the media have caused massive shifts in how we define home and community, leaving redrawn territories and globalized contexts. This interdisciplinary study of the media brings together essays by accomplished critics to discuss the way film, television, music, and computer and electronic media are shaping identities and cultures in an increasingly globalized world. Ranging from intensely personal to highly theoretical, the contributors explore our complex negotiation of "home" and homeland" in a postmodern world. (...)
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  9. Patricia Pisters (2012). The Neuro-Image: A Deleuzian Film-Philosophy of Digital Screen Culture. Stanford University Press.
    Introduction : schizoanalysis, digital screens and new brain circuits -- Schizoid minds, delirium cinema and powers of machines of the invisible -- Illusionary perception and powers of the false -- Surveillance screens and powers of affect -- Signs of time : meta/physics of the brain-screen -- Degrees of belief : epistemology of probabilities -- Powers of creation : aesthetics of material-force -- The open archive : cinema as world-memory -- Divine in(ter)vention : micropolitics and resistance -- Logistics of perception 2.0 (...)
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  10. Aaron Smuts & Jonathan Frome (2004). Helpless Spectators: Suspense in Videogames and Film. Text Technology 1 (1):13-34.
    The most surprising conclusion of our analysis is that videogames can be most effective in generating suspense not by highlighting their unique ability to be interactive, but, to the contrary, limiting interactivity at key points, thereby turning players into helpless spectators like those that watch films. Discovering this technique in video games allows us to turn our attention back to film, where we are able to highlight a previously ignored feature of viewer film interaction, namely, helplessness.
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