This category needs an editor. We encourage you to help if you are qualified.
Volunteer, or read more about what this involves.

Virtual Reality

Related categories
Siblings:
16 found
Search inside:
(import / add options)   Sort by:
  1. Philip Brey (1999). The Ethics of Representation and Action in Virtual Reality. Ethics and Information Technology 1 (1):5-14.
    This essay addresses ethical aspects of the design and use of virtual reality (VR) systems, focusing on the behavioral options made available in such systems and the manner in which reality is represented or simulated in them. An assessment is made of the morality of immoral behavior in virtual reality, and of the virtual modeling of such behavior. Thereafter, the ethical aspects of misrepresentation and biased representation in VR applications are discussed.
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation  | Other links: springerlink.com dx.doi.org   | Scholar | At my library | More options ...
  2. David J. Chalmers (2005). The Matrix as Metaphysics. In Christopher Grau (ed.), Philosophers Explore the Matrix. Oxford University Press.
    The Matrix presents a version of an old philosophical fable: the brain in a vat. A disembodied brain is floating in a vat, inside a scientist’s laboratory. The scientist has arranged that the brain will be stimulated with the same sort of inputs that a normal embodied brain receives. To do this, the brain is connected to a giant computer simulation of a world. The simulation determines which inputs the brain receives. When the brain produces outputs, these are fed back (...)
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation | Scholar | At my library | More options ...
  3. Wes Cooper (1995). Virtual Reality and the Metaphysics of Self, Community and Nature. International Journal of Applied Philosophy 9 (2):1-14.
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation | Scholar | At my library | More options ...
  4. Richard Coyne (2007). Thinking Through Virtual Reality. Techné 10 (3):26-38.
    Critics and researchers apply various criteria to evaluate the efficacy of VR, including the conformity of VR environments to the character of place. I wish to add a further test: do VR environments enable thought? The paper thus applies to VR the controversial proposition advanced by Clark and others that thinking, i.e. human cognitive processes, are situated and spatial. As a further term in this mix I introduce the concept of non-place, as elucidated by Augé and propose that non-places can (...)
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation | Scholar | At my library | More options ...
  5. John Dilworth (2010). Realistic Virtual Reality and Perception. Philosophical Psychology 23 (1):23-42.
    Realistic uses of Virtual Reality (VR) technology closely integrate user training on virtual objects with VR-assisted user interactions with real objects. This paper shows how the Interactive Theory of Perception (ITP) may be extended to cover such cases. Virtual objects are explained as concrete models (CMs) that have an inner generation mechanism, and the ITP is used to explain how VR users can both perceive such local CMs, and perceptually represent remote real objects. Also, concepts of modeling and representation are (...)
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation  | Other links: informaworld.com dx.doi.org   | Scholar | At my library | More options ...
  6. Paul J. Ford (2001). A Further Analysis of the Ethics of Representation in Virtual Reality: Multi-User Environments. Ethics and Information Technology 3 (2):113-121.
    This is a follow-up article toPhilip Brey's ``The ethics of representation andaction in Virtual Reality'' (published in thisjournal in January 1999). Brey's call for moreanalysis of ethical issues of virtual reality(VR) is continued by further analyzing issuesin a specialized domain of VR – namelymulti-user environments. Several elements ofBrey's article are critiqued in order to givemore context and a framework for discussion.Issues surrounding representations ofcharacters in multi-user virtual realities aresurveyed in order to focus attention on theimportance of additional discussion andanalysis of (...)
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation  | Other links: springerlink.com dx.doi.org   | Scholar | At my library | More options ...
  7. William C. Frederick (1994). The Virtual Reality of Fact Vs. Value. Business Ethics Quarterly 4 (2):171-173.
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation | Scholar | At my library | More options ...
  8. Peter Horsfield (2003). Continuities and Discontinuities in Ethical Reflections on Digital Virtual Reality. Journal of Mass Media Ethics 18 (3 & 4):155 – 172.
    This article considers the ethical implications of digital virtual reality (DVR) within the context of the place of virtual reality in general in human life and development. This is elaborated through a comparative analysis of the continuity and discontinuity between virtual reality in other mediated forms and DVR. The important role played by virtual reality in human creativity and adaptation sets the context for considering the ethics of DVR in 4 main areas: epistemological questions, questions of distraction and displacement, the (...)
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation  | Other links: informaworld.com tandfonline.com dx.doi.org   | Scholar | At my library | More options ...
  9. Jaron Lanier, A Vintage Virtual Reality Interview.
    Jaron Lanier: Maybe we should go over what Virtual Reality is. We are speaking about a technology that uses computerized clothing to synthesize shared reality. It recreates our relationship with the physical world in a new plane, no more, no less. It doesn't affect the subjective world; it doesn't have anything to do directly with what's going on inside your brain. It only has to do with what your sense organs perceive. The physical world, the thing on the other side (...)
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation | Scholar | More options ...
  10. Andreas Martin Lisewski (2006). The Concept of Strong and Weak Virtual Reality. Minds and Machines 16 (2).
    We approach the virtual reality phenomenon by studying its relationship to set theory. This approach offers a characterization of virtual reality in set theoretic terms, and we investigate the case where this is done using the wellfoundedness property. Our hypothesis is that non-wellfounded sets (so-called hypersets) give rise to a different quality of virtual reality than do familiar wellfounded sets. To elaborate this hypothesis, we describe virtual reality through Sommerhoff’s categories of first- and second-order self-awareness; introduced as necessary conditions for (...)
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation | Scholar | At my library | More options ...
  11. P. D. Magnus (2000). Reality, Sex, and Cyberspace. MacHack.
    Typical discussions of virtual reality (VR) fixate on technology for providing sensory stimulation of a certain kind. They thus fail to understand reality as the place wherein we live and work, misunderstanding it instead as merely a sort of presentation. The first half of the paper examines popular conceptions of VR. The most common conception is a shallow one according to which VR is a matter of simulating appearances. Yet there is, even in popular depictions, a second, more subtle conception (...)
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation | Scholar | At my library | More options ...
  12. Norman Mooradian (2006). Virtual Reality, Ontology, and Value. Metaphilosophy 37 (5):673-690.
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation  | Other links: dx.doi.org   | Scholar | At my library | More options ...
  13. Alain Morin, Use of Virtual Reality in an fMRI Study of Mentalizing.
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation | Scholar | More options ...
  14. Craig D. Murray & Michael S. Gordon (2001). Changes in Bodily Awareness Induced by Immersive Virtual Reality. CyberPsychology and Behavior 4 (3):365-371.
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation  | Other links: liebertonline.com ncbi.nlm.nih.gov   | Scholar | At my library | More options ...
  15. Maria V. Sanchez-Vives & Mel Slater (2005). From Presence to Consciousness Through Virtual Reality. Nature Reviews Neuroscience 6 (4):332-339.
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation | Scholar | At my library | More options ...
  16. William Seager (1995). Ground Truth and Virtual Reality: Hacking Vs. Van Fraassen. Philosophy of Science 62 (3):459-478.
    Hacking argues against van Fraassen's constructive empiricism by appeal to features of microscopic imaging. Hacking relies on both our practices involving imaging instruments and the structure of the images produced by these micropractices. Van Fraassen's reply is formally correct yet fundamentally unsatisfying. I aim to strengthen van Fraassen's reply, but must then extend constructive empiricism, specifically the central notion of "theoretical immersion." I argue that immersion is more analogous to entering a virtual reality than to learning a language. This metaphor (...)
    Reading list   |  Discuss  |  Edit  |  Categorize  |  Remove from this list |
     
    My bibliography  |
     
    Export citation  | Other links: jstor.org journals.uchicago.edu dx.doi.org   | Scholar | At my library | More options ...