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  1. Unconscious decisional learning improves unconscious information processing.Alexandra Vlassova & Joel Pearson - 2018 - Cognition 176 (C):131-139.
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  • The Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise.Adam J. Toth, Magdalena Kowal & Mark J. Campbell - 2019 - Frontiers in Psychology 10.
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  • Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different Gaming Genres.Evan T. Smith, Bhargavi Bhaskar, Alex Hinerman & Chandramallika Basak - 2020 - Frontiers in Psychology 11.
    Past experience with video games and cognitive abilities have been hypothesized to independently facilitate a greater ability to learn new video games and other complex tasks. The present study was conducted to examine this “learning to learn” hypothesis. We examined the predictive effects of gaming habits and cognitive abilities on learning of two novel video games in 107 participants. One video game was from the action genre, and the other was from the strategy genre. Hours spent gaming per week and (...)
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  • Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience.Nan Qiu, Weiyi Ma, Xin Fan, Youjin Zhang, Yi Li, Yuening Yan, Zhongliang Zhou, Fali Li, Diankun Gong & Dezhong Yao - 2018 - Frontiers in Human Neuroscience 12.
  • Allen Newell's Program of Research: The Video‐Game Test.Fernand Gobet - 2017 - Topics in Cognitive Science 9 (2):522-532.
    Newell argued that progress in psychology was slow because research focused on experiments trying to answer binary questions, such as serial versus parallel processing. In addition, not enough attention was paid to the strategies used by participants, and there was a lack of theories implemented as computer models offering sufficient precision for being tested rigorously. He proposed a three-headed research program: to develop computational models able to carry out the task they aimed to explain; to study one complex task in (...)
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  • Action Real-Time Strategy Gaming Experience Related to Increased Attentional Resources: An Attentional Blink Study.Xianyang Gan, Yutong Yao, Hui Liu, Xin Zong, Ruifang Cui, Nan Qiu, Jiaxin Xie, Dong Jiang, Shaofei Ying, Xingfeng Tang, Li Dong, Diankun Gong, Weiyi Ma & Tiejun Liu - 2020 - Frontiers in Human Neuroscience 14.