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  1. Policy Stable States in the Graph Model for Conflict Resolution.Dao-Zhi Zeng, Liping Fang, Keith W. Hipel & D. Marc Kilgour - 2004 - Theory and Decision 57 (4):345-365.
    A new approach to policy analysis is formulated within the framework of the graph model for conflict resolution. A policy is defined as a plan of action for a decision maker (DM) that specifies the DM’s intended action starting at every possible state in a graph model of a conflict. Given a profile of policies, a Policy Stable State (PSS) is a state that no DM moves away from (according to its policy), and such that no DM would prefer to (...)
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  • Combining strength and uncertainty for preferences in the graph model for conflict resolution with multiple decision makers.Haiyan Xu, Keith W. Hipel, D. Marc Kilgour & Ye Chen - 2010 - Theory and Decision 69 (4):497-521.
    A hybrid preference framework is proposed for strategic conflict analysis to integrate preference strength and preference uncertainty into the paradigm of the graph model for conflict resolution (GMCR) under multiple decision makers. This structure offers decision makers a more flexible mechanism for preference expression, which can include strong or mild preference of one state or scenario over another, as well as equal preference. In addition, preference between two states can be uncertain. The result is a preference framework that is more (...)
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  • Long-Term Behavior in the Theory of Moves.Stephen J. Willson - 1998 - Theory and Decision 45 (3):201-240.
    This paper proposes a revised Theory of Moves (TOM) to analyze matrix games between two players when payoffs are given as ordinals. The games are analyzed when a given player i must make the first move, when there is a finite limit n on the total number of moves, and when the game starts at a given initial state S. Games end when either both players pass in succession or else a total of n moves have been made. Studies are (...)
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  • A Simplified Taxonomy of 2 x 2 Games.Bernard Walliser - 1988 - Theory and Decision 25 (2):163.
  • Every normal-form game has a Pareto-optimal nonmyopic equilibrium.Mehmet S. Ismail & Steven J. Brams - 2021 - Theory and Decision 92 (2):349-362.
    It is well known that Nash equilibria may not be Pareto-optimal; worse, a unique Nash equilibrium may be Pareto-dominated, as in Prisoners’ Dilemma. By contrast, we prove a previously conjectured result: every finite normal-form game of complete information and common knowledge has at least one Pareto-optimal nonmyopic equilibrium (NME) in pure strategies, which we define and illustrate. The outcome it gives, which depends on where play starts, may or may not coincide with that given by a Nash equilibrium. We use (...)
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  • What do you think I think you think?: Strategic reasoning in matrix games.Trey Hedden & Jun Zhang - 2002 - Cognition 85 (1):1-36.
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  • What is stability?S. Hansson & G. Helgesson - 2003 - Synthese 136 (2):219 - 235.
    Although stability is a central notion in several academic disciplines, the parallelsremain unexplored since previous discussions of the concept have been almostexclusively subject-specific. In the literature we have found three basic conceptsof stability, that we call constancy, robustness, and resilience. They are all foundin both the natural and the social sciences. To analyze the three concepts we introducea general formal framework in which stability relates to transitions between states. Itcan then be shown that robustness is a limiting case of resilience, (...)
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  • Endogenizing the order of moves in matrix games.Jonathan H. Hamilton & Steven M. Slutsky - 1993 - Theory and Decision 34 (1):47-62.
  • Non-Strict Ordinal 2 x 2 Games: A Comprehensive Computer-Assisted Analysis of the 726 Possibilities. [REVIEW]Niall M. Fraser - 1986 - Theory and Decision 20 (2):99.
  • Staying power in sequential games.Steven J. Brams & Marek P. Hessel - 1983 - Theory and Decision 15 (3):279-302.
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  • Optimal Deterrence.Steven J. Brams & D. Marc Kilgour - 1985 - Social Philosophy and Policy 3 (1):118.
    1. Introduction The policy of deterrence, at least to avert nuclear war between the superpowers, has been a controversial one. The main controversy arises from the threat of each side to visit destruction on the other in response to an initial attack. This threat would seem irrational if carrying it out would lead to a nuclear holocaust – the worst outcome for both sides. Instead, it would seem better for the side attacked to suffer some destruction rather than to retaliate (...)
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  • Backward Induction Is Not Robust: The Parity Problem and the Uncertainty Problem.Steven J. Brams & D. Marc Kilgour - 1998 - Theory and Decision 45 (3):263-289.
    A cornerstone of game theory is backward induction, whereby players reason backward from the end of a game in extensive form to the beginning in order to determine what choices are rational at each stage of play. Truels, or three-person duels, are used to illustrate how the outcome can depend on (1) the evenness/oddness of the number of rounds (the parity problem) and (2) uncertainty about the endpoint of the game (the uncertainty problem). Since there is no known endpoint in (...)
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  • Far-Sighted Equilibria in 2 x 2, Non-Cooperative, Repeated Games.Jan Aaftink - 1989 - Theory and Decision 27 (3):175.
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