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Virtuality as a basis for problem solving?

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Abstract

This paper is an attempt to develop a paradigm in problem solving where the notion of virtuality plays a central role. Following a brief discussion on virtual simulation, the paper attempts to identify a notion of virtuality based on the identification of the self (man or computer) with the problem solver. It is shown that such an identification/distinction possibly violates some general principle of the problem environment.

To deal with this violation, a new problem is generated and a new virtualization act is required, in order to attain a correspondence between virtuality and reality. A better understanding of this approach requires a combination of analog and digital reasoning: the analog being related to the environment in which the problem solving is required, and the digital to the problem solver's “mental” activities.

We will briefly analyze the recursive approach to problem solving and suggest a possible problem solving methodology based on virtuality. The paper concludes with comments on the relation between etnology and virtual reality.

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Antoni, G.D., Pizzi, R. Virtuality as a basis for problem solving?. AI & Soc 5, 239–245 (1991). https://doi.org/10.1007/BF01891918

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