Computational Uses of Philosophical Dialogue Theories

Authors

  • David Moore
  • Dave Hobbes

DOI:

https://doi.org/10.22329/il.v18i2.2377

Keywords:

logical dialogue games, DC, Intelligent tutoring systems

Abstract

The research discussed in this paper concerns an investigation of logical dialogue games as a vehicle for enhanced human-computer communication. The need for a dialogue capability in computer systems is argued, and a prima facie case made for dialogue games, in particular Mackenzie's "DC", as a suitable dialogue model. Empirical work concerning DC is outlined, and strategies for adoption by the computer are presented. A user interface, software architecture and conceptualised example are discussed. The hope is that the paper will help bring together two groups of workers-philosophers of dialogue and designers of computer systems-to the mutual benefit of each.

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Published

1996-01-01

Issue

Section

Articles