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  • PhD, Durham University, 2011.

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About me
My interests incline towards 'ethics broadly construed', and the ethics of cultural heritage in particular.
My works
7 items found.
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  1. Robert Seddon (forthcoming). Foreign and Native Soils: Migrants and the Uses of Landscapes. In Geoffrey Scarre, Cornelius Holtorf & Andreas Pantazatos (eds.), Cultural Heritage, Ethics and Contemporary Migrations. Routledge
    Since land is older than the borders which humans have drawn and redrawn upon its surface, it may seem that, unlike the artefacts which people make with materials taken from the landscapes around them, land itself is endlessly open for new waves of migrants to embrace as part of their own heritage. Yet humans do mark landscapes, sometimes in lasting ways: not only roads and buildings but agriculture, forestry, dams and diverted rivers, quarrying and mining and more. It is landscape (...)
     
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  2. Robert Seddon (forthcoming). Video Games and Virtual Reality. In Anthony F. Beavers (ed.), Macmillan Interdisciplinary Handbooks: Philosophy: Technology. Macmillan Reference USA/Gale/Cengage Learning
     
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    Robert Seddon (2015). Exploring the Heavens and the Heritage of Mankind. In Jai Galliott (ed.), Commercial Space Exploration: Ethics, Policy and Governance. Ashgate 149-160.
    ‘The heavens’ are among the oldest and most enduring heritage of human cultures: a scene of ancient myths and modern space opera. That something is part of somebody’s cultural heritage implies that there may be ethical duties to conserve it or otherwise treat it with respect, and space is no exception to this principle: recent work by Tony Milligan asserts that the cultural significances of the Moon may count against any prospect of lunar mining on a significantly destructive scale. Current (...)
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  4.  53
    Robert Francis John Seddon (2013). Getting 'Virtual' Wrongs Right. Ethics and Information Technology 15 (1):1-11.
    Whilst some philosophical progress has been made on the ethical evaluation of playing video games, the exact subject matter of this enquiry remains surprisingly opaque. ‘Virtual murder’, simulation, representation and more are found in a literature yet to settle into a tested and cohesive terminology. Querying the language of the virtual in particular, I suggest that it is at once inexplicit and laden with presuppositions potentially liable to hinder anyone aiming to construct general philosophical claims about an ethics of gameplay, (...)
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  5. R. F. J. Seddon (2011). The Ethical Patiency of Cultural Heritage. Dissertation, Durham University
    Current treatments of cultural heritage as an object of moral concern (whether it be the heritage of mankind or of some particular group of people) have tended to treat it as a means to ensure human wellbeing: either as ‘cultural property’ or ‘cultural patrimony’, suggesting concomitant rights of possession and exclusion, or otherwise as something which, gaining its ethical significance from the roles it plays in people’s lives and the formation of their identities, is the beneficiary at most of indirect (...)
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  6.  15
    Robert F. J. Seddon (2008). Daniel C. Russell, Practical Intelligence and the Virtues. [REVIEW] Philosophical Writings (38/39).
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  7.  22
    Robert F. J. Seddon (2007). Terence Cuneo, The Normative Web: An Argument for Moral Realism. [REVIEW] Philosophical Writings (35):63--66.
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