Out of Sight, Out of Mind—On Guy Schofield’s “Sleepers”
Abstract
continent. 1.1 (2011):26. As perhaps all things do, digital graphics provide ground for our clambering attempts to interrelate the ideal and the real. Computational “3D models” don’t actually model any thing. They are assumed imitative, but in contemporary production, these are vectorized thought- objects, prototypes of notions and design ideals. The photographic image on the other hand, as a pipeline of indexical pixels, is the apogee of our attempts to describe and represent the world outside. 65,536 levels of red, green and blue, rendered into and out of the real world of electrons, photons and “live-action.” But synthetic thought-vectors are often found pushing their way into divergent, pixelated visual realities. And sometimes when pixels fall asleep, they dream of renders into flawless artificiality. In Guy Schofield's “Sleepers” all are dreaming: the vectors, the pixels and you