Resolving the gamer's dilemma

Ethics and Information Technology 14 (1):11-16 (2012)
Abstract
Morgan Luck raises a potentially troubling problem for gamers who enjoy video games that allow the player to commit acts of virtual murder. The problem simply is that the arguments typically advanced to defend virtual murder in video games would appear to also support video games that allowed gamers to commit acts of virtual paedophilia. Luck’s arguments are persuasive, however, there is one line of argument that he does not consider, which may provide the relevant distinction: as virtual paedophilia involves the depiction of sexual acts involving children, it is therefore an instance of child pornography. I argue that virtual paedophilia involves the depiction of sexual acts involving children, which amounts to child pornography. I then draw on arguments to show that child pornography is morally objectionable. Finally, depictions of virtual murder are not instances of pornography, and so are not morally objectionable for this reason. So, there is a relevant moral distinction to draw between virtual murder and virtual paedophilia that is able to justify the former but not the latter
Keywords Computer games   Paedophilia   Pornography   Virtual murder
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References found in this work BETA
Jerrold Levinson (2005). Erotic Art and Pornographic Pictures. Philosophy and Literature 29 (1):228-240.
Citations of this work BETA
Robert Francis John Seddon (2013). Getting 'Virtual' Wrongs Right. Ethics and Information Technology 15 (1):1-11.
Stephanie L. Patridge (2013). Pornography, Ethics, and Video Games. Ethics and Information Technology 15 (1):25-34.
Similar books and articles
Robert Francis John Seddon (2013). Getting 'Virtual' Wrongs Right. Ethics and Information Technology 15 (1):1-11.
Anders Eriksson & Kalle Grill, Who Owns My Avatar? -Rights in Virtual Property. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play.
John L. Pollock (2008). What Am I? Virtual Machines and the Mind/Body Problem. Philosophy and Phenomenological Research 76 (2):237–309.
Roberto Diodato (2012). Aesthetics of the Virtual. State University of New York Press.
Earl Spurgin (2009). Moral Judgments, Fantasies, and Virtual Worlds. International Journal of Applied Philosophy 23 (2):271-284.
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