AI and Society 27 (2):177-181 (2012)
|Abstract||The public release of datasets on the internet by government agencies, environmental scientists, political groups and many other organizations has fostered a social practice of data visualization. The audiences have expectations of production values commensurate with their daily experience of professional visual media. At the same time, access to this data has allowed visual designers and artists to apply their skills to what was previously a field dominated by scientists and engineers. The ‘aesthetic turn’ in data visualization has sparked debates between the new wave and older more scientifically grounded schools of thought on the topic. Sonification is not as well known or commonly practiced as visualization. But sound is a naturally affective, aesthetic and cultural medium. The extension of the aesthetic turn to sonification could transform this field from a scientific curiosity and engineering instrument into a popular mass medium. This paper proposes that a design approach can facilitate an aesthetic turn in sonification that integrates aesthetics and functionality by dissolving divisions between scientific and artistic methods. The first section applies the design perspective to the definition of sonification by replacing the linguistic concept of representation with non-verbal concept of functionality. The next section describes applications of the TaDa design method that raised aesthetic issues particular to sonification practice. The final section proposes a pragmatic aesthetics that distinguishes sonification from the auditory sciences and sonic arts. A design perspective may lead to a future where the general public tunes into pop sonifications for listening enjoyment as well as useful information about the world|
|Keywords||Sonification Information design Popular culture Data aesthetics|
|Categories||categorize this paper)|
|Through your library||Configure|
Similar books and articles
Florian Grond & Thomas Hermann (2012). Aesthetic Strategies in Sonification. AI and Society 27 (2):213-222.
Scot Gresham-Lancaster (2012). Relationships of Sonification to Music and Sound Art. AI and Society 27 (2):207-212.
Peter Sinclair (2012). Sonification: What Where How Why Artistic Practice Relating Sonification to Environments. [REVIEW] AI and Society 27 (2):173-175.
Stuart Jones (2012). Now? Towards a Phenomenology of Real Time Sonification. AI and Society 27 (2):223-231.
John Eacott (2012). Flood Tide: Sonification as Musical Performance—an Audience Perspective. [REVIEW] AI and Society 27 (2):189-195.
Peter Gena (2012). Apropos Sonification: A Broad View of Data as Music and Sound. [REVIEW] AI and Society 27 (2):197-205.
Lorella Abenavoli (2012). The Pulse of the Earth and Sonification. AI and Society 27 (2):277-279.
Marty Quinn (2012). “Walk on the Sun”: An Interactive Image Sonification Exhibit. [REVIEW] AI and Society 27 (2):303-305.
Arnold Berleant (2005). Aesthetics and Environment: Variations on a Theme. Ashgate Pub. Ltd..
Jean Cristofol (2012). Elephant Fish and GPS. AI and Society 27 (2):183-187.
Cain Todd (2007). Aesthetic, Ethical, and Cognitive Value. South African Journal of Philosophy 26 (2):216-227.
Mihaly Csikszentmihalyi (1990). The Art of Seeing: An Interpretation of the Aesthetic Encounter. Getty Center for Education in the Arts.
Dirk Haen (forthcoming). The Paradox of E-Numbers: Ethical, Aesthetic, and Cultural Concerns in the Dutch Discourse on Food Additives. [REVIEW] Journal of Agricultural and Environmental Ethics:1-16.
Lambert Zuidervaart (2003). Cultural Paths and Aesthetic Signs: A Critical Hermeneutics of Aesthetic Validity. Philosophy and Social Criticism 29 (3):315-340.
Added to index2011-08-30
Total downloads5 ( #169,891 of 722,746 )
Recent downloads (6 months)1 ( #60,247 of 722,746 )
How can I increase my downloads?