The ethics of representation and action in virtual reality

This essay addresses ethical aspects of the design and use of virtual reality (VR) systems, focusing on the behavioral options made available in such systems and the manner in which reality is represented or simulated in them. An assessment is made of the morality of immoral behavior in virtual reality, and of the virtual modeling of such behavior. Thereafter, the ethical aspects of misrepresentation and biased representation in VR applications are discussed.
Keywords Computer Science   Ethics   User Interfaces and Human Computer Interaction   Management of Computing and Information Systems   Library Science   Technology Management
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DOI 10.1023/A:1010069907461
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