David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
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Ethics and Information Technology 1 (1):5-14 (1999)
This essay addresses ethical aspects of the design and use of virtual reality (VR) systems, focusing on the behavioral options made available in such systems and the manner in which reality is represented or simulated in them. An assessment is made of the morality of immoral behavior in virtual reality, and of the virtual modeling of such behavior. Thereafter, the ethical aspects of misrepresentation and biased representation in VR applications are discussed.
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Morgan Luck (2009). The Gamer's Dilemma: An Analysis of the Arguments for the Moral Distinction Between Virtual Murder and Virtual Paedophilia. [REVIEW] Ethics and Information Technology 11 (1):31-36.
Robert Francis John Seddon (2013). Getting 'Virtual' Wrongs Right. Ethics and Information Technology 15 (1):1-11.
Miguel Sicart (2009). The Banality of Simulated Evil: Designing Ethical Gameplay. [REVIEW] Ethics and Information Technology 11 (3):191-202.
Stephanie Patridge (2011). The Incorrigible Social Meaning of Video Game Imagery. Ethics and Information Technology 13 (4):303-312.
Jeff Dunn (2012). Virtual Worlds and Moral Evaluation. Ethics and Information Technology 14 (4):255-265.
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