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- John W. Carroll (1988). Iterated N-Player Prisoner's Dilemma Games. Philosophical Studies 53 (3):411 - 415.
Similar books and articles
According to the so-called “Folk Theorem” for repeated games, stable cooperative relations can be sustained in a Prisoner’s Dilemma if the game
is repeated an indefinite number of times. This result depends on the possibility of applying strategies that are based on reciprocity, i.e., strategies that reward cooperation with subsequent cooperation and punish defectionwith subsequent defection. If future interactions are sufficiently important, i.e., if the discount rate is relatively small, each agent may be motivated to cooperate by fear of retaliation in the future.
For finite games, however, where the number of plays is known beforehand,
there is a backward induction argument showing that rational agents
will not be able to achieve cooperation.
On behalf of the Hobbesian “Foole”, who cannot see any advantage
in cooperation, Gregory Kavka (1983, 1986) has presented an argument
that significantly extends the range of the backward induction argument.
He shows that, for the backward induction argument to be effective, it is
not necessary that the precise number of future interactions be known. It
is sufficient that there is a known definite upper bound on the number of
interactions. A similar argument is developed by John W. Carroll (1987).
We will here question the assumption of a known upper bound. When
the assumption is made precise in the way needed for the argument to go
through, its apparent plausibility evaporates. We then offer a reformulation of the argument, based on weaker, and more plausible, assumptions.
The concepts of omniscience and omnipotence are defined in 2 ? 2 ordinal games, and implications for the optimal play of these games, when one player is omniscient or omnipotent and the other player is aware of his omniscience or omnipotence, are derived. Intuitively, omniscience allows a player to predict the strategy choice of an opponent in advance of play, and omnipotence allows a player, after initial strategy choices are made, to continue to move after the other player is forced to stop. Omniscience and its awareness by an opponent may hurt both players, but this problem can always be rectified if the other player is omniscient. This pathology can also be rectified if at least one of the two players is omnipotent, which can override the effects of omniscience. In some games, one player's omnipotence ? versus the other's ? helps him, whereas in other games the outcome induced does not depend on which player is omnipotent. Deducing whether a player is superior (omniscient or omnipotent) from the nature of his game playing alone raises several problems, however, suggesting the difficulty of devising tests for detecting superior ability in games.
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Experiments in which subjects play simultaneously several finite two-person prisoner's dilemma supergames with and without an outside option reveal that: (i) an attractive outside option enhances cooperation in the prisoner's dilemma game, (ii) if the payoff for mutual defection is negative, subjects' tendency to avoid losses leads them to cooperate; while this tendency makes them stick to mutual defection if its payoff is positive, (iii) subjects use probabilistic start and endeffect behavior.
Hamilton games-theoretic conflict model, which applies Maynard Smith's concept of evolutionarily stable strategy to the Prisoner's Dilemma, gives rise to an inconsistency between theoretical prescription and empirical results. Proposed resolutions of thisproblem are incongruent with the tenets of the models involved. The independent consistency of each model is restored, and the anomaly thereby circumvented, by a proof that no evolutionarily stable strategy exists in the Prisoner's Dilemma.
This article argues that various deviations from the basic principles of the scientific ethos – primarily the appearance of pseudoscience in scientific communities – can be formulated and explained using specific models of game theory, such as the prisoner’s dilemma and the iterated prisoner’s dilemma. The article indirectly tackles the deontology of scientific work as well, in which it is assumed that there is no room for moral skepticism, let alone moral anti-realism, in the ethics of scientific communities. Namely, on the basis of the generally accepted dictum of scientific endeavor as the pursuit of knowledge exclusively for knowledge’s sake, scientifically »right« behavior is seen to be clearly defined and distinguishable from scientifically »wrong« behavior. After elucidating the basic principles of game theory, the article illustrates – by using imaginary and real cases, as well as some views from the philosophyof biology (the units of selection debate) – how this sort of reasoning could be applied in an analysis of the functioning of science.
The Prisoner’s Dilemma is a popular device used by researchers to analyze such institutions as business and the modem corporation. This popularity is not deserved under a certain condition that is widespread in college education. If we, as management educators, take seriouslyour parts in preparing our students to participate in the institutions of a democratic society, then the Prisoner’s Dilemma-as clever a rhetoricaldevice as it is-is an unacceptable means to that end. By posing certain questions about the prisoners in the Prisoner’s Dilemma, I show that management educators have created a Prisoners Dilemma, whereby they intellectually imprison themselves and their students by continuingto appeal to the Prisoner’s Dilemma. These questions are not encouraged by the advocates of the Prisoner’s Dilemma.
– We present a new paradigm extending the Iterated Prisoner's Dilemma to multiple players. Our model is unique in granting players information about past interactions between all pairs of players – allowing for much more sophisticated social behaviour. We provide an overview of preliminary results and discuss the implications in terms of the evolutionary dynamics of strategies.
Biologists rely extensively on the iterated Prisoner's Dilemma game to model reciprocal altruism. After examining the informal conditions necessary for reciprocal altruism, I argue that formal games besides the standard iterated Prisoner's Dilemma meet these conditions. One alternate representation, the modified Prisoner's Dilemma game, removes a standard but unnecessary condition; the other game is what I call a Cook's Dilemma. We should explore these new models of reciprocal altruism because they predict different stability characteristics for various strategies; for instance, I show that strategies such as Tit-for-Tat have different stability dynamics in these alternate models.
The paper is essentially a short version Spohn "Strategic Rationality" which emphasizes in particular how the ideas developed there may be used to shed new light on the iterated prisoner's dilemma (and on iterated Newcomb's problem).
Discussion of John W. Carroll, Iterated n-player prisoner's dilemma games
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