Logic for dialogue games

Synthese 99 (3):377 - 415 (1994)
Abstract
The purpose of this paper is to work toward an explicit logic and semantics for a game theoretically inspired theory of action. The purpose of the logic is to explicate the conceptual machinery implicit in the dialogue-game model of rational discourse developed in Carlson (1983).A variety of ideas and techniques of modal and philosophical logic are used to define a model structure that generalizes the game theoretical notion of a game in extensive form (von Neumann and Morgenstern, 1944). Relative to this model structure, semantic characterizations are given to the action-theoretic notions oftime, possibility, belief, preference, ability, intention, action, andrationality. The unification of these characterizations under the game-theoretical paradigm leads to insights about the logical interdependences between these concepts.
Keywords No keywords specified (fix it)
Categories (categorize this paper)
Options
 Save to my reading list
Follow the author(s)
My bibliography
Export citation
Find it on Scholar
Edit this record
Mark as duplicate
Revision history Request removal from index
 
Download options
PhilPapers Archive


Upload a copy of this paper     Check publisher's policy on self-archival     Papers currently archived: 9,357
External links
  • Through your library Configure
    References found in this work BETA

    No references found.

    Citations of this work BETA
    Similar books and articles
    Analytics

    Monthly downloads

    Added to index

    2009-01-28

    Total downloads

    7 ( #149,727 of 1,088,623 )

    Recent downloads (6 months)

    1 ( #69,601 of 1,088,623 )

    How can I increase my downloads?

    My notes
    Sign in to use this feature


    Discussion
    Start a new thread
    Order:
    There  are no threads in this forum
    Nothing in this forum yet.