Who should own access rights? A game-theoretical approach to striking the optimal balance in the debate over digital rights management
David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jack Alan Reynolds
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Artificial Intelligence and Law 15 (4):323-356 (2007)
The development of access rights as, perhaps, a replacement for copyright in digital rights management (DRM) systems, draws our attention to the importance of ‚the balance problem’ between information industries and the individual user. The nature of just what this ‚balance’ is, is often mentioned in copyright writings and judgments, but is rarely discussed. In this paper I focus upon elucidating the idea of balance in intellectual property and propose that the balance concept is not only the most feasible way to examine whether past solutions to copyright problems are fair, but it also provides the ability to predict what will be the better solution for all affected parties. Based upon an envy-free contribution towards predicting the efficient balance, game theory is applied in a novel manner to the DRM problem to infer where and what might be the optimal balance in the debate over the nature of access right.
|Keywords||access right balance in intellectual property Digital rights management game theory prisoner’s dilemma|
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David M. Kreps (1992). Game Theory and Economic Modelling. Oxford University Press Uk.
Gian Maria Greco & Luciano Floridi (2004). The Tragedy of the Digital Commons. Ethics and Information Technology 6 (2):73-81.
Jan-R. Sieckmann (2003). Why Non-Monotonic Logic is Inadequate to Represent Balancing Arguments. Artificial Intelligence and Law 11 (2-3):211-219.
Eric Rasmusen (1990). Games and Information. An Introduction to Game Theory. Theory and Decision 29 (2):161.
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