Philosophy Through Video Games

Routledge (2009)
Abstract
I, player : the puzzle of personal identity (MMORPGS and Virtual Communities) -- The game inside the mind, the mind inside the game (The Nintendo Wii Gaming Console) -- Realistic blood and gore : do violent games make violent gamers? (First-person Shooters) -- Games and God's goodness (World-builder and Tycoon Games) -- The metaphysics of interactive art (Puzzle and Adventure Games) -- Artificial and human intelligence (Single-player RPGS) -- Epilogue: Video games and the meaning of life.
Keywords Video games Philosophy
Categories No categories specified
(categorize this paper)
Buy the book $23.86 used (45% off)   $28.00 new (20% off)   $36.48 direct from Amazon (16% off)    Amazon page
Call number GV1469.3.C645 2009
ISBN(s) 9780415988575   0415988578   0415988586
Options
 Save to my reading list
Follow the author(s)
My bibliography
Export citation
Find it on Scholar
Edit this record
Mark as duplicate
Revision history Request removal from index
 
Download options
PhilPapers Archive


Upload a copy of this paper     Check publisher's policy on self-archival     Papers currently archived: 9,360
External links
  •   Try with proxy.
  • Through your library Configure
    References found in this work BETA

    No references found.

    Citations of this work BETA
    Marcus Schulzke (2010). Defending the Morality of Violent Video Games. Ethics and Information Technology 12 (2):127-138.
    Grant Tavinor (2010). Videogames and Aesthetics. Philosophy Compass 5 (8):624-634.
    Similar books and articles
    Analytics

    Monthly downloads

    Added to index

    2009-01-28

    Total downloads

    37 ( #39,248 of 1,089,155 )

    Recent downloads (6 months)

    3 ( #30,953 of 1,089,155 )

    How can I increase my downloads?

    My notes
    Sign in to use this feature


    Discussion
    Start a new thread
    Order:
    There  are no threads in this forum
    Nothing in this forum yet.