David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jack Alan Reynolds
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AI and Society 10 (3-4):315-332 (1996)
Erroneously attributing propositional attitudes (desires, beliefs...) to computational artefacts has become internationally commonplace in the public arena, especially amongst the new generation of non-initiated users. Technology for rendering machines “user-friendly” is often inspired by interpersonal human communication. This calls forth designers to conceptualise a major component of human intelligence: the sense ofcommunicability, and its logical consequences. The inherentincommunicability of machines subsequently causes a shift in design strategy. Though cataloguing components of bouts between person and machine with Speech Act Theory has been popular, I will endeavour to present thesine qua non for their insertion into a larger unit of discourse — their societal embodiment. I shall argue that the so-called “intelligence” of the artificial should to be seenas a purposeful act that is socially generated, because it comes of Man,for Man. Designership will provide the forum for evolving user requirements and interface renewal
|Keywords||Communication Design Dialogism Human-Computer Interaction Pragmatics Reference|
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References found in this work BETA
J. L. Austin (1975). How to Do Things with Words. Clarendon Press.
John R. Searle (1969). Speech Acts: An Essay in the Philosophy of Language. Cambridge University Press.
W. V. Quine (1960). Word and Object. The MIT Press.
Gilbert Ryle (1949/2002). The Concept of Mind. Hutchinson and Co.
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