David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jack Alan Reynolds
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In Lecture Notes In Computer Science, vol. 4155. Springer 1-23 (2006)
Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toy- problems, such as cryptarithmetic, games, such as checker or chess, and formal problems, such as logic or geometry theorem-proving. These problems are well-defined, roughly speaking, at least in comparison to real-life problems, and as such have played the role of Drosophila in early AI. In this chapter I will investigate the origins of heuristic programming and the shift to more knowledge-based and real-life problem solving.
|Keywords||History of Artificial Intelligence Heuristics Knowledge Representation Behaviour Simulation Herbert Simon|
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