David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
Techné: Research in Philosophy and Technology 5 (2):56-72 (2000)
This paper reports on-going work in the eSCAPE Project (Esprit Long Term Research Project 25377) directed to the research and development of electronic landscapes for public use. Our concern here is to elucidate a sociologically informed approach towards the design of electronic landscapes or virtual worlds. We suggest — and demonstrate through ethnographic studies of virtual technologies at a multimedia art museum and information technology trade show — that members sense of space is produced through social practices tied to the accomplishment of activities occurring within the locations their actions are situated. Space, in other words, is socially constructed and shaped through members’ practices for accomplishing situated activities. We explicate, by practical examples, an approach to discovering social practices in and through which a sense of space is constructed and outline how such understandings may be used to formulate requirements for the design of electronic landscapes. In explicating our ethnographically informed approach, we outline how future technologies may bedeveloped through the situated evaluation of experimental prototypes in public use
|Keywords||No keywords specified (fix it)|
|Categories||categorize this paper)|
|Through your library||Configure|
References found in this work BETA
No references found.
Citations of this work BETA
No citations found.
Similar books and articles
Peter Schaar (2010). Privacy by Design. Identity in the Information Society 3 (2):267-274.
Uta Pankoke-Babatz (2000). Electronic Behaviour Settings for CSCW. AI and Society 14 (1):3-30.
Roswitha Hofmann & Doris Allhutter (2010). Situated (Un-)Learning in Software Design: A Deconstructive Approach. Poiesis and Praxis 7 (1-2):87-98.
Henrique Lopes Cardoso & Eugénio Oliveira (2008). Electronic Institutions for B2b: Dynamic Normative Environments. [REVIEW] Artificial Intelligence and Law 16 (1):107 - 128.
Michael J. Jacobson, Charlotte Taylor, Anne Newstead, Wai Yat Wong, Deborah Richards, Meredith Taylor, Porte John, Kartiko Iwan, Kapur Manu & Hu Chun (2011). Collaborative Virtual Worlds and Productive Failure. In Proceedings of the CSCL (Computer Supported Cognition and Learning) III. University of Hong Kong.
Roger G. Courtenay (2010). My Kind of Countryside: Finding Design Principles in the Land. Distributed by the University of Chicago Press.
Harold Salzman (1991). Engineering Perspectives and Technology Design in the United States. AI and Society 5 (4):339-356.
Antonella Angeli (2009). Cultural Variations in Virtual Spaces Design. AI and Society 24 (3):213-223.
Martin Brigham & Lucas D. Introna (2007). Invoking Politics and Ethics in the Design of Information Technology: Undesigning the Design. [REVIEW] Ethics and Information Technology 9 (1):1-10.
Duska Rosenberg, S. Foley, M. Lievonen, S. Kammas & M. J. Crisp (2005). Interaction Spaces in Computer-Mediated Communication. AI and Society 19 (1):22-33.
Toni Robertson (2006). Ethical Issues in Interaction Design. Ethics and Information Technology 8 (2):49-59.
Alison Higgs (2012). E-Learning, Ethics and 'Non-Traditional' Students: Space to Think Aloud. Ethics and Social Welfare 6 (4):386-402.
Sorry, there are not enough data points to plot this chart.
Added to index2012-09-18
Recent downloads (6 months)0
How can I increase my downloads?