David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
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Philosophical Psychology 23 (1):23-42 (2010)
Realistic uses of Virtual Reality (VR) technology closely integrate user training on virtual objects with VR-assisted user interactions with real objects. This paper shows how the Interactive Theory of Perception (ITP) may be extended to cover such cases. Virtual objects are explained as concrete models (CMs) that have an inner generation mechanism, and the ITP is used to explain how VR users can both perceive such local CMs, and perceptually represent remote real objects. Also, concepts of modeling and representation are distinguished. The paper concludes with suggestions as to how the ITP methodology developed here could be extended to iconic external representations and models generally
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References found in this work BETA
Roderick M. Chisholm (1957). Perceiving: A Philosophical Study. Cornell University Press.
Paul M. Churchland (1979). Scientific Realism and the Plasticity of Mind. Cambridge University Press.
Gabriele Contessa (2007). Scientific Representation, Interpretation, and Surrogative Reasoning. Philosophy of Science 74 (1):48-68.
John Dilworth (2005). A Naturalistic, Reflexive Dispositional Approach to Perception. Southern Journal of Philosophy 43 (4):583-601.
Citations of this work BETA
John Dilworth (2010). More on the Interactive Indexing Semantic Theory. Minds and Machines 20 (3):455-474.
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