Realistic virtual reality and perception

Philosophical Psychology 23 (1):23-42 (2010)
Abstract Realistic uses of Virtual Reality (VR) technology closely integrate user training on virtual objects with VR-assisted user interactions with real objects. This paper shows how the Interactive Theory of Perception (ITP) may be extended to cover such cases. Virtual objects are explained as concrete models (CMs) that have an inner generation mechanism, and the ITP is used to explain how VR users can both perceive such local CMs, and perceptually represent remote real objects. Also, concepts of modeling and representation are distinguished. The paper concludes with suggestions as to how the ITP methodology developed here could be extended to iconic external representations and models generally
Keywords No keywords specified (fix it)
Categories
Options
 Save to my reading list
Follow the author(s)
My bibliography
Export citation
Find it on Scholar
Edit this record
Mark as duplicate
Revision history Request removal from index
 
Download options
PhilPapers Archive


Upload a copy of this paper     Check publisher's policy on self-archival     Papers currently archived: 5,705
External links
  •   Try with proxy.
  • Through your library Configure

    Similar books and articles

    Analytics

    Monthly downloads

    Added to index

    2009-05-07

    Total downloads

    49 ( #21,779 of 549,128 )

    Recent downloads (6 months)

    1 ( #63,361 of 549,128 )

    How can I increase my downloads?


    My notes
    Sign in to use this feature


    Discussion
    Start a new thread
    Order:
    There  are no threads in this forum
    Nothing in this forum yet.

    Other forums