David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
Open University Press (2006)
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
|Keywords||Computer games Social aspects Play (Philosophy Popular culture|
No categories specified
(categorize this paper)
|Buy the book||$9.96 used (92% off) $27.26 new (39% off) $36.86 direct from Amazon (17% off) Amazon page|
|Call number||GV1469.17.S63.D68 2006|
|ISBN(s)||0335213588 033521357X 9780335213573|
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library|
References found in this work BETA
No references found.
Citations of this work BETA
No citations found.
Similar books and articles
Ahti-Veikko Pietarinen (2003). Logic, Language Games and Ludics. Acta Analytica 18 (30/31):89-123.
Johan Van Benthem (2003). Logic Games Are Complete for Game Logics. Studia Logica 75 (2):183 - 203.
Johan van Benthem (2003). Logic Games Are Complete for Game Logics. Studia Logica 75 (2):183-203.
Marcus Schulzke (2010). Defending the Morality of Violent Video Games. Ethics and Information Technology 12 (2):127-138.
Anna Gunder (2004). Hyperworks: On Digital Literature and Computer Games. Uppsala Universitet.
Mark Coeckelbergh (2007). Violent Computer Games, Empathy, and Cosmopolitanism. Ethics and Information Technology 9 (3):219-231.
Miguel Sicart (2009). The Banality of Simulated Evil: Designing Ethical Gameplay. [REVIEW] Ethics and Information Technology 11 (3):191-202.
Added to index2009-01-28
Total downloads6 ( #206,773 of 1,102,835 )
Recent downloads (6 months)2 ( #182,775 of 1,102,835 )
How can I increase my downloads?