Embodied Metaphors in Film, Television, and Video Games: Cognitive Approaches

Routledge (2015)
  Copy   BIBTEX

Abstract

In cognitive research, metaphors have been shown to help us imagine complex, abstract, or invisible ideas, concepts, or emotions. Contributors to this book argue that metaphors occur not only in language, but in audio visual media well. This is all the more evident in entertainment media, which strategically "sell" their products by addressing their viewers’ immediate, reflexive understanding through pictures, sounds, and language. This volume applies cognitive metaphor theory to film, television, and video games in order to analyze the embodied aesthetics and meanings of those moving images

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,219

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Are Video Games Art?Aaron Smuts - 2005 - Contemporary Aesthetics 3.
Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.
Theorizing the moving image.Noël Carroll - 1996 - New York: Cambridge University Press.
Understanding film theory.Christine Etherington-Wright - 2011 - New York: Palgrave-Macmillan. Edited by Ruth Doughty.
Metaphor and film.Trevor Whittock - 1990 - New York: Cambridge University Press.
Metaphors we live by.George Lakoff & Mark Johnson - 1980 - Chicago: University of Chicago Press. Edited by Mark Johnson.

Analytics

Added to PP
2016-01-20

Downloads
22 (#669,532)

6 months
11 (#196,102)

Historical graph of downloads
How can I increase my downloads?

References found in this work

No references found.

Add more references