Dialogue games for many-valued logics — an overview

Studia Logica 90 (1):43 - 68 (2008)
An overview of different versions and applications of Lorenzen’s dialogue game approach to the foundations of logic, here largely restricted to the realm of manyvalued logics, is presented. Among the reviewed concepts and results are Giles’s characterization of Łukasiewicz logic and some of its generalizations to other fuzzy logics, including interval based logics, a parallel version of Lorenzen’s game for intuitionistic logic that is adequate for finite- and infinite-valued Gödel logics, and a truth comparison game for infinite-valued Gödel logic.
Keywords Philosophy   Computational Linguistics   Mathematical Logic and Foundations   Logic
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DOI 10.2307/40268995
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Andreas Blass (1992). A Game Semantics for Linear Logic. Annals of Pure and Applied Logic 56 (1-3):183-220.

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