A further analysis of the ethics of representation in virtual reality: Multi-user environments [Book Review]
David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
Ethics and Information Technology 3 (2):113-121 (2001)
This is a follow-up article toPhilip Brey's ``The ethics of representation andaction in Virtual Reality'' (published in thisjournal in January 1999). Brey's call for moreanalysis of ethical issues of virtual reality(VR) is continued by further analyzing issuesin a specialized domain of VR – namelymulti-user environments. Several elements ofBrey's article are critiqued in order to givemore context and a framework for discussion.Issues surrounding representations ofcharacters in multi-user virtual realities aresurveyed in order to focus attention on theimportance of additional discussion andanalysis of specialized aspects of VR
|Keywords||avatar bot immersiveness multi-user environments personal identity representation software robots virtual communities virtual reality|
|Categories||categorize this paper)|
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library|
References found in this work BETA
No references found.
Citations of this work BETA
No citations found.
Similar books and articles
Marcus Johansson (2009). Why Unreal Punishments in Response to Unreal Crimes Might Actually Be a Really Good Thing. Ethics and Information Technology 11 (1):71-79.
Brian Mennecke, Janea L. Triplett, Lesya M. Hassall, Rex Heer & Zayira Jordán Conde, Embodied Social Presence Theory.
Beth Coleman (2011). Hello Avatar. Mit Press.
Peter Horsfield (2003). Continuities and Discontinuities in Ethical Reflections on Digital Virtual Reality. Journal of Mass Media Ethics 18 (3 & 4):155 – 172.
Andreas Martin Lisewski (2006). The Concept of Strong and Weak Virtual Reality. Minds and Machines 16 (2):201-219.
Ashley John Craft (2007). Sin in Cyber-Eden: Understanding the Metaphysics and Morals of Virtual Worlds. [REVIEW] Ethics and Information Technology 9 (3):205-217.
John Dilworth (2010). Realistic Virtual Reality and Perception. Philosophical Psychology 23 (1):23-42.
Philip Brey (1999). The Ethics of Representation and Action in Virtual Reality. Ethics and Information Technology 1 (1):5-14.
Added to index2009-01-28
Total downloads34 ( #48,875 of 1,096,701 )
Recent downloads (6 months)5 ( #53,220 of 1,096,701 )
How can I increase my downloads?