Off-campus access
Using PhilPapers from home?
Click here to configure this browser for off-campus access.
- Paul Franceschi, The Simulation Argument and the Self-Indication Assumption.I present in this paper a line of refutation of the Simulation Argument. I recall first Bostrom's Simulation Argument. I draw then a comparison between the Emerald Case and the core analogy underlying the Simulation Argument. I also discuss the justification of the Self-Indication Assumption and its relationship with the Simulation Argument. I show lastly that the Simulation Argument is a disguised reformulation of an application of an extended form of the Self-Indication Assumption to the situation related to the Simulation Argument.
Similar books and articles
What is the simulation theory? Arguments for simulation theory Simulation theory versus theory theory Simulation theory and cognitive science Versions of simulation theory A possible test of the simulation theory.
Nick Bostrom’s Simulation Argument (SA) has many intriguing theological implications. We work out some of them here. We show how the SA can be used to develop novel versions of the Cosmological and Design Arguments. We then develop some of the affinities between Bostrom's naturalistic theogony and more traditional theological topics. We look at the resurrection of the body and at theodicy. We conclude with some reflections on the relations between the SA and Neoplatonism (friendly) and between the SA and theism (less friendly).
I reply to some recent comments by Brian Weatherson on my 'simulation argument'. I clarify some interpretational matters, and address issues relating to epistemological externalism, the difference from traditional brain-in-a-vat arguments, and a challenge based on 'grue'-like predicates.
No categories
I reply to some recent comments by Brian Weatherson on my 'simulation argument'. I clarify some interpretational matters, and address issues relating to epistemological externalism, the difference from traditional brain-in-a-vat arguments, and a challenge based on 'grue'-like predicates.
I present arguments against both explicit and implicit versions of the simulation theory for intersubjective understanding. Logical, developmental, and phenomenological evidence counts against the concept of explicit simulation if this is to be understood as the pervasive or default way that we understand others. The concept of implicit (subpersonal) simulation, identified with neural resonance systems (mirror systems or shared representations), fails to be the kind of simulation required by simulation theory, because it fails to explain how neuronal processes meet constraints that involve instrumentality and pretense. Implicit simulation theory also fails to explain how I can attribute a mental or emotion state that is different from my own to another person. I also provide a brief indication of an alternative interpretation of neural resonance systems.
In a recent paper in this journal, Ken Olum attempts to refute the Doomsday argument by appealing to the self-indication assumption (SIA), the idea that your very existence gives you reason to think that there are many observers. In contrast to earlier refutation attempts that use this strategy, Olum confronts and try to counter some of the objections that have been made against SIA. We argue that his defense of SIA is unsuccessful. This does not, however, mean that one has to accept the Doomsday argument (or the other counterintuitive results that flow from related thought experiments). A developed theory of observation selection effects shows why the Doomsday argument is inconclusive and how one can consistently reject both it and SIA.
In this paper we shed new light on the Argument from Disagreement by putting it to test in a computer simulation. According to this argument widespread and persistent disagreement on ethical issues indicates that our moral opinions are not influenced by any moral facts, either because no such facts exist or because they are epistemically inaccessible or inefficacious for some other reason. Our simulation shows that if our moral opinions were influenced at least a little bit by moral facts, we would quickly have reached consensus, even if our moral opinions were affected by factors such as false authorities, external political shifts, and random processes. Therefore, since no such consensus has been reached, the simulation gives us increased reason to take seriously the Argument from Disagreement. Our conclusion is however not conclusive; the simulation also indicates what assumptions one has to make in order to reject the Argument from Disagreement. The simulation algorithm we use builds on the work of Hegselmann and Krause (J Artif Soc Social Simul 5(3); 2002, J Artif Soc Social Simul 9(3), 2006).
We examine a case in which non-computable behavior in a model is revealed by computer simulation. This is possible due to differing notions of computability for sets in a continuous space. The argument originally given for the validity of the simulation involves a simpler simulation of the simulation , still further simulations thereof, and a universality conjecture. There are difficulties with that argument, but there are other, heuristic arguments supporting the qualitative results. It is urged, using this example, that absolute validation, while highly desirable, is overvalued. Simulations also provide valuable insights that we cannot yet (if ever) prove.
No categories
This article reports on a newly discovered bug in the original simulation argument. Two different ways of patching the argument are proposed, each of which preserves the original conclusion.
According to the Carter-Leslie Doomsday Argument, we should assign a high probability to the hypothesis that the human species will go extinct very soon. The argument is based on the application of Bayes’s theo-rem and a certain indifference principle with respect to the temporal location of our observed birth rank within the totality of birth ranks of all humans who will ever have lived. According to Bostrom’s Simulation Argument, which appeals to a weaker indifference principle than the Doomsday Argument, at least one of the following three propositions must be true: (1) the human species is very likely to go extinct before reaching a posthuman stage, (2) it is very unlikely that some posthuman civili-zation will run a significant number of ancestor simula-tions, (3) it is almost sure that we are living in a com-puter simulation. According to my Doomsday Simulation Argument, both of the following propositions must be true: (1) it is almost sure that the human species will not go extinct before reaching a posthuman stage, (2) it is almost sure that we are not living in a computer simulation.
Discussion of Paul Franceschi, The simulation argument and the self-indication assumption
|
|
There are no threads in this forum |
Nothing in this forum yet.

