David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
In this project, I explore the ethics of interactive role-playing video games. After explicating a wide range of issues contained in these games, I argue that they belong in the realm of fiction. Using the theory of Response Moralism, I argue that the emotions we feel in response to fictions, which includes role-playing games, are real and morally assessable. I then present an attack on escapism, which I challenge by arguing that evincing virtues and vices is possible within a video game or virtual reality. I end my project with a discussion of the ways in which race and gender are represented in video games, alongside an applied case of response moralism. I make the conclusion that role-playing video games are morally significant works, which are worthy of philosophical attention
|Keywords||No keywords specified (fix it)|
No categories specified
(categorize this paper)
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library||
References found in this work BETA
No references found.
Citations of this work BETA
No citations found.
Similar books and articles
Aaron Smuts (2005). Are Video Games Art? Contemporary Aesthetics 2.
David I. Waddington (2007). Locating the Wrongness in Ultra-Violent Video Games. Ethics and Information Technology 9 (2):121-128.
Matt McCormick (2001). Is It Wrong to Play Violent Video Games? Ethics and Information Technology 3 (4):277–287.
Aaron Smuts (2005). Video Games and the Philosophy of Art. American Society for Aesthetics Newsletter.
Grant Tavinor (2009). The Art of Videogames. Wiley-Blackwell.
Marcus Schulzke (2010). Defending the Morality of Violent Video Games. Ethics and Information Technology 12 (2):127-138.
Monique Wonderly (2008). A Humean Approach to Assessing the Moral Significance of Ultra-Violent Video Games. Ethics and Information Technology 10 (1):1-10.
Marcus Schulzke (2014). Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments. [REVIEW] Philosophy and Technology 27 (2):251-265.
Robert Francis John Seddon (2013). Getting 'Virtual' Wrongs Right. Ethics and Information Technology 15 (1):1-11.
Aaron Smuts (2003). Film Theory Meets Video Games: An Analysis of the Issues and Methodologies in 'ScreenPlay'. [REVIEW] Film-Philosophy 7 (54).
Christopher Bartel (2012). Resolving the Gamer's Dilemma. Ethics and Information Technology 14 (1):11-16.
Mark Coeckelbergh (2007). Violent Computer Games, Empathy, and Cosmopolitanism. Ethics and Information Technology 9 (3):219-231.
Pavel Pudlák (2003). Parallel Strategies. Journal of Symbolic Logic 68 (4):1242-1250.
Added to index2010-09-09
Total downloads29 ( #106,837 of 1,725,870 )
Recent downloads (6 months)2 ( #268,271 of 1,725,870 )
How can I increase my downloads?