Beyond Good and Evil? Morality in Video Games
Philosophical Writings (1):37-44 (2011)
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Aaron Smuts (2005). Are Video Games Art? Contemporary Aesthetics 2.
Marcus Schulzke (forthcoming). Defending the Morality of Violent Video Games. Ethics and Information Technology.
Aaron Smuts (2005). Video Games and the Philosophy of Art. American Society for Aesthetics Newsletter.
David I. Waddington (2007). Locating the Wrongness in Ultra-Violent Video Games. Ethics and Information Technology 9 (2).
William Hart (2004). Evil: A Primer: A History of a Bad Idea From Beelzebub to Bin Laden. Thomas Dunne Books.
Marcus Schulzke (forthcoming). Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments. Philosophy and Technology:1-15.
Monique Wonderly (2008). A Humean Approach to Assessing the Moral Significance of Ultra-Violent Video Games. Ethics and Information Technology 10 (1).
Grant Tavinor (2009). The Art of Videogames. Wiley-Blackwell.
Aaron Smuts (2003). Film Theory Meets Video Games: An Analysis of the Issues and Methodologies in 'ScreenPlay'. [REVIEW] Film-Philosophy 7 (54).
John F. Crosby (2001). Is All Evil Really Only Privation? Proceedings of the American Catholic Philosophical Association 75:197-209.
Steven J. Jensen (2010). Good and Evil Actions: A Journey Through Saint Thomas Aquinas. Catholic University of America Press.
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