Off-campus access
Using PhilPapers from home?
Click here to configure this browser for off-campus access.
- Robin Hanson, How To Live In A Simulation.People love to pretend, and to watch others pretending. From story-telling to plays to movies to virtual reality, we keep getting better at making people feel like they are watching imagined places and events. We also keep getting better at role-playing, i.e., creating enviroments where several people can see what happens when they all pretend they are different people in another time and place. Eventually such role-playing simulations may get so good that people will often forget that it is just a simulation.
Similar books and articles
Theory theorists conceive of social cognition as a theoretical and observational enterprise rather than a practical and interactive one. According to them, we do our best to explain other people's actions and mental experience by appealing to folk psychology as a kind of rule book that serves to guide our observations through our puzzling encounters with others. Seemingly, for them, most of our encounters count as puzzling, and other people are always in need of explanation. By contrast, simulation theorists do their best to avoid the theoretical stance by using their own experience as the measure of everyone else's. When it comes to explaining how we understand other people some of the very best contemporary philosophers, psychologists, and neuroscientists are simulationists. For example, Vittorio Gallese, Alvin Goldman, Robert Gordon, Jane Heal, Susan Hurley, and Marc Jeannerod. This short list of simulationists, however, already involves some problems. Not everyone on this list understands simulation in the same way. In effect, there are different simulation theories, and although it is important to distinguish them, and I will do so before I go much further, I will in the end argue against all of them. For several reasons I don't think that the concept of simulation explains our primary and pervasive way of understanding others, any more than theory theory does.
This essay explains the prevalence of porn consumption by modeling it as a form of simulation. According to simulation theory (Gordon 1986, Goldman 2006) people predict and explain other’s behavior by using their own mind to model the mind of a target individual, much like an engineer might use a model aircraft to simulate the behavior of an actual aircraft. However, the cognitive mechanisms required for simulation have application outside of psychological interpretation. For example, it is plausible that while consuming pornography individuals simulate the actual activities as depicted by the pornographic material. On this construal, viewers of pornography think and feel as though they are truly having the depicted experience: from the psychological and phenomenological perceptive of someone watching a pornographic video, they really are being sexually pleasured by others, and in just those specific ways. The goal of this essay is to develop the pornography-as-simulation model and examine both its social and theoretical implications.
We contribute to the empirical debate on whether we understand and predict mental states by using simulation (simulation theory) or by relying on a folk psychological theory (theory theory). To decide between these two fundamental positions, it has been argued that failure to predict other people's choices would be challenging evidence against the simulation view. We test the specific claim that people prefer the rightmost position in choosing among equally valued objects, and whether or not this position bias can be correctly predicted. A series of experiments shows that the bias appears only in a specific spatial arrangement and that it can be correctly predicted given adequate imaginative input. In concert with other recent findings on the correct prediction of choices these findings do actually strengthen, rather than challenge, the simulation account on the prediction of mental states.
Simulation as an epistemic tool between theory and practice: A Comparison of the Relationship between Theory and Simulation in Science and in Folk Psychology In this paper I explore the concept of simulation that is employed by proponents of the so-called simulation theory within the debate about the nature and scientific status of folk psychology. According to simulation theory, folk psychology is not a sort of theory that postulates theoretical entities (mental states and processes) and general laws, but a practice whereby we put ourselves into others’ shoes and simulate their situation from our own perspective. On the basis of this sort of simulation, we supposedly know how we would act or think or feel, and then expect the same of others. A closer look at the concept of simulation reveals some problems with this view, but also helps to clarify the insight motivating simulation theory. Specifically, I defend the thesis that the analogy to simulations in science shows us how theoretical elements in folk psychology can be complemented by (i.e. not replaced by) the central idea of simulation theory – namely that our own cognitive habits and dispositions provide us with a resource that is distinct from propositional knowledge in folk psychology. I also discuss the idea that our use of simulations during cognitive development enables us to imitate the people around us and thereby to become more similar to them, which in turn makes simulation an increasingly effective epistemic strategy. Insofar as theoretical elements – such as the distinctions, relations, and entities referred to in folk psychological discourse – play a role in imitative learning, they are causally embedded in our cognitive development, so we have good reason to regard them as being among the real causes of our behavior.
We introduce a particular way of drawing the distinction between the use of theory and simulation in the prediction of people's decisions and describe an empirical method to test whether theory or simulation is used in a particular case. We demonstrate this method with two effects of decision making involving the choice between a safe option (take amount X) and a risky option (take double the amount X with probability 1/2). People's predictions of choice frequencies for trivial (⬠0.75) as opposed to substantial (⬠18) amounts in Experiment 1 are quite accurate when they are presented with both conditions juxtaposed but are less accurate when only given one of the conditions. This result is interpreted to speak for the use of theory in prediction. In contrast people's predictions of the framing effect for substantial amounts (more risk seeking for positively than negatively framed problems) are accurate only for independent predictions but not for juxtaposed predictions, which speaks for the use of simulation.
No categories
One way to study ontology is to assess how people differentiate real activities from others, and a good case is how groups organize simulation. However, social scientists have tended to discuss simulation in more limited ways, either as a symptom of postmodernism or as an instrumental artifact. Missing is how groups organize simulations to prepare for the future. First, I formulate a definition of simulation as a group-level technique, which includes the qualities of everyday ontology, playfulness, risk and consequence reduction, constrained innovation, and transportability. Next, I use ethnographic data collected at an amateur boxing gym to argue that simulations simplify the most risky, unpredictable, and interpersonal aspects of a consequential performance. The problem is that a simulation can rarely proceed exactly like the reality it is derived from. For example, boxers hold back in sparring but should not in competition. The effectiveness of a simulation therefore depends on how robust the model is and how well members translate the imperfect fit between the contextual norms of the simulation and its reality.
No categories
Theories of mind draw on processes that represent mental states and their computational connections; simulation, in addition, draws on processes that replicate (Heal 1986) a sequence of mental states. Moreover, mental simulation can be triggered by input from imagination instead of real perceptions. To avoid confusion between mental states concerning reality and those created in simulation, imagined contents must be quarantined. Goldman bypasses this problem by giving pretend states a special role to play in simulation (Goldman 2006). We argue that this path leads to the resurgence of the threat of collapse (Davies 1994), diluting the principled distinction between simulation and theory use. Exploration of a related method of real-mental states operating in a pretend mode leads to a factually untenable model. Our main goal here is to raise this problem as a challenge for Goldman's reconfigured simulation theory. Only at the end we will briefly sketch a possible alternative way of quarantine that preserves the replicative element of simulation and avoids collapse. Figure 1 provides a guide to our argument.
No categories
Theories of mind draw on processes that represent mental states and their computational connections; simulation, in addition, draws on processes that replicate (Heal 1986 ) a sequence of mental states. Moreover, mental simulation can be triggered by input from imagination instead of real perceptions. To avoid confusion between mental states concerning reality and those created in simulation, imagined contents must be quarantined. Goldman bypasses this problem by giving pretend states a special role to play in simulation (Goldman 2006 ). We argue that this path leads to the resurgence of the threat of collapse (Davies 1994 ), diluting the principled distinction between simulation and theory use. Exploration of a related method of real-mental states operating in a pretend mode leads to a factually untenable model. Our main goal here is to raise this problem as a challenge for Goldman’s reconfigured simulation theory. Only at the end we will briefly sketch a possible alternative way of quarantine that preserves the replicative element of simulation and avoids collapse. Figure 1 provides a guide to our argument.
Mental simulation is the simulation, replication or re-enactment, usually in imagination, of the thinking, decision-making, emotional responses, or other aspects of the mental life of another person. According to simulation theory, mental simulation in imagination plays a key role in our everyday psychological understanding of other people. The same mental resources that are used in our own thinking, decision-making or emotional responses are redeployed in imagination to provide an understanding of the thoughts, decisions or emotions of another.
In the last few years, off-line simulation has become an increasingly important alternative to standard explanations in cognitive science. The contemporary debate began with Gordon (1986) and Goldman's (1989) off-line simulation account of our capacity to predict behavior. On their view, in predicting people's behavior we take our own decision making system `off line' and supply it with the `pretend' beliefs and desires of the person whose behavior we are trying to predict; we then let the decision maker reach a decision on the basis of these pretend inputs. Figure 1 offers a `boxological' version of the off-line simulation theory of behavior prediction.(1).
Discussion of Robin Hanson, How To Live In A Simulation
|
|
There are no threads in this forum |
Nothing in this forum yet.

