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- Stevan Harnad (1994). Levels of Functional Equivalence in Reverse Bioengineering: The Darwinian Turing Test for Artificial Life. Artificial Life 1 (3):93-301.Both Artificial Life and Artificial Mind are branches of what Dennett has called "reverse engineering": Ordinary engineering attempts to build systems to meet certain functional specifications, reverse bioengineering attempts to understand how systems that have already been built by the Blind Watchmaker work. Computational modelling (virtual life) can capture the formal principles of life, perhaps predict and explain it completely, but it can no more be alive than a virtual forest fire can be hot. In itself, a computational model is just an ungrounded symbol system; no matter how closely it matches the properties of what is being modelled, it matches them only formally, with the mediation of an interpretation. Synthetic life is not open to this objection, but it is still an open question how close a functional equivalence is needed in order to capture life. Close enough to fool the Blind Watchmaker is probably close enough, but would that require molecular indistinguishability, and if so, do we really need to go that far?
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Turing's celebrated 1950 paper proposes a very general methodological criterion for modelling mental function: total functional equivalence and indistinguishability. His criterion gives rise to a hierarchy of Turing Tests, from subtotal ("toy") fragments of our functions (t1), to total symbolic (pen-pal) function (T2 -- the standard Turing Test), to total external sensorimotor (robotic) function (T3), to total internal microfunction (T4), to total indistinguishability in every empirically discernible respect (T5). This is a "reverse-engineering" hierarchy of (decreasing) empirical underdetermination of the theory by the data. Level t1 is clearly too underdetermined, T2 is vulnerable to a counterexample (Searle's Chinese Room Argument), and T4 and T5 are arbitrarily overdetermined. Hence T3 is the appropriate target level for cognitive science. When it is reached, however, there will still remain more unanswerable questions than when Physics reaches its Grand Unified Theory of Everything (GUTE), because of the mind/body problem and the other-minds problem, both of which are inherent in this empirical domain, even though Turing hardly mentions them.
Cognitive science is a form of "reverse engineering" (as Dennett has dubbed it). We are trying to explain the mind by building (or explaining the functional principles of) systems that have minds. A "Turing" hierarchy of empirical constraints can be applied to this task, from t1, toy models that capture only an arbitrary fragment of our performance capacity, to T2, the standard "pen-pal" Turing Test (total symbolic capacity), to T3, the Total Turing Test (total symbolic plus robotic capacity), to T4 (T3 plus internal [neuromolecular] indistinguishability). All scientific theories are underdetermined by data. What is the right level of empirical constraint for cognitive theory? I will argue that T2 is underconstrained (because of the Symbol Grounding Problem and Searle's Chinese Room Argument) and that T4 is overconstrained (because we don't know what neural data, if any, are relevant). T3 is the level at which we solve the "other minds" problem in everyday life, the one at which evolution operates (the Blind Watchmaker is no mind-reader either) and the one at which symbol systems can be grounded in the robotic capacity to name and manipulate the objects their symbols are about. I will illustrate this with a toy model for an important component of T3 -- categorization -- using neural nets that learn category invariance by "warping" similarity space the way it is warped in human categorical perception: within-category similarities are amplified and between-category similarities are attenuated. This analog "shape" constraint is the grounding inherited by the arbitrarily shaped symbol that names the category and by all the symbol combinations it enters into. No matter how tightly one constrains any such model, however, it will always be more underdetermined than normal scientific and engineering theory. This will remain the ineliminable legacy of the mind/body problem.
Turing's celebrated 1950 paper proposes a very general methodological criterion for modelling mental function: total functional equivalence and indistinguishability. His criterion gives rise to a hierarchy of Turing Tests, from subtotal ("toy") fragments of our functions (t1), to total symbolic (pen-pal) function (T2 -- the standard Turing Test), to total external sensorimotor (robotic) function (T3), to total internal microfunction (T4), to total indistinguishability in every empirically discernible respect (T5). This is a "reverse-engineering" hierarchy of (decreasing) empirical underdetermination of the theory by the data. Level t1 is clearly too underdetermined, T2 is vulnerable to a counterexample (Searle's Chinese Room Argument), and T4 and T5 are arbitrarily overdetermined. Hence T3 is the appropriate target level for cognitive science. When it is reached, however, there will still remain more unanswerable questions than when Physics reaches its Grand Unified Theory of Everything (GUTE), because of the mind/body problem and the other-minds problem, both of which are inherent in this empirical domain, even though Turing hardly mentions them.
Contemporary artificial life (also known as “ALife”) is an interdisciplinary study of life and life-like processes. Its two most important qualities are that it focuses on the essential rather than the contingent features of living systems and that it attempts to understand living systems by artificially synthesizing extremely simple forms of them. These two qualities are connected. By synthesizing simple systems that are very life-like and yet very unfamiliar, artificial life constructively explores the boundaries of what is possible for life. At the moment, artificial life uses three different kinds of synthetic methods. “Soft” artificial life creates computer simulations or other purely digital constructions that exhibit life-like behavior. “Hard” artificial life produces hardware implementations of life-like systems. “Wet” artifi- cial life involves the creation of life-like systems in a laboratory using biochemical materials.
Artificial life can take two forms: synthetic and virtual. In principle, the materials and properties of synthetic living systems could differ radically from those of natural living systems yet still resemble them enough to be really alive if they are grounded in the relevant causal interactions with the real world. Virtual (purely computational) "living" systems, in contrast, are just ungrounded symbol systems that are systematically interpretable as if they were alive; in reality they are no more alive than a virtual furnace is hot. Virtual systems are better viewed as "symbolic oracles" that can be used (interpreted) to predict and explain real systems, but not to instantiate them. The vitalistic overinterpretation of virtual life is related to the animistic overinterpretation of virtual minds and is probably based on an implicit (and possibly erroneous) intuition that living things have actual or potential mental lives.
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