Continuities and discontinuities in ethical reflections on digital virtual reality
Journal of Mass Media Ethics 18 (3 & 4):155 – 172 (2003)
| Abstract | This article considers the ethical implications of digital virtual reality (DVR) within the context of the place of virtual reality in general in human life and development. This is elaborated through a comparative analysis of the continuity and discontinuity between virtual reality in other mediated forms and DVR. The important role played by virtual reality in human creativity and adaptation sets the context for considering the ethics of DVR in 4 main areas: epistemological questions, questions of distraction and displacement, the content of DVR, and questions of power. | |||||||||
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David Gunkel & Debra Hawhee (2003). Virtual Alterity and the Reformatting of Ethics. Journal of Mass Media Ethics 18 (3 & 4):173 – 193.
Robert Scott Stewart & Roderick Nicholls (2002). Virtual Worlds, Travel, and the Picturesque Garden. Philosophy and Geography 5 (1):83 – 99.
Roberto Diodato (2012). Aesthetics of the Virtual. State University of New York Press.
Paul J. Ford (2001). A Further Analysis of the Ethics of Representation in Virtual Reality: Multi-User Environments. Ethics and Information Technology 3 (2):113-121.
Andreas Martin Lisewski (2006). The Concept of Strong and Weak Virtual Reality. Minds and Machines 16 (2).
Beth Coleman (2011). Hello Avatar. Mit Press.
Philip Brey (1999). The Ethics of Representation and Action in Virtual Reality. Ethics and Information Technology 1 (1):5-14.
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