Evolutionary Dynamics of Lewis Signaling Games: Signaling Systems vs. Partial Pooling [Book Review]

Synthese 172 (1):177 - 191 (2010)
Transfer of information between senders and receivers, of one kind or another, is essential to all life. David Lewis introduced a game theoretic model of the simplest case, where one sender and one receiver have pure common interest. How hard or easy is it for evolution to achieve information transfer in Lewis signaling?. The answers involve surprising subtleties. We discuss some if these in terms of evolutionary dynamics in both finite and infinite populations, with and without mutation.
Keywords Signaling  Evolution  Dynamics  Replicator  Replicator-mutator  Moran
Categories (categorize this paper)
DOI 10.2307/40496031
 Save to my reading list
Follow the author(s)
My bibliography
Export citation
Find it on Scholar
Edit this record
Mark as duplicate
Revision history Request removal from index
Download options
PhilPapers Archive

Upload a copy of this paper     Check publisher's policy on self-archival     Papers currently archived: 15,914
External links
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library
References found in this work BETA

View all 12 references / Add more references

Citations of this work BETA
Cailin O'Connor (2014). Evolving Perceptual Categories. Philosophy of Science 81 (5):110-121.
Michael Franke (2013). Game Theoretic Pragmatics. Philosophy Compass 8 (3):269-284.

Add more citations

Similar books and articles

Monthly downloads

Added to index


Total downloads

40 ( #82,492 of 1,725,580 )

Recent downloads (6 months)

13 ( #53,223 of 1,725,580 )

How can I increase my downloads?

My notes
Sign in to use this feature

Start a new thread
There  are no threads in this forum
Nothing in this forum yet.