Emergence of information transfer by inductive learning

Studia Logica 89 (2):237 - 256 (2008)
We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular, we focus on the question whether simple learning rules lead to an efficient transfer of information. We find that reinforcement learning, which is based exclusively on payoff experiences, is inadequate to generate efficient networks of information transfer. Fictitious play, the game theoretic counterpart to Carnapian inductive logic and a more sophisticated kind of learning, suffices to produce efficiency in information transfer
Keywords Philosophy   Computational Linguistics   Mathematical Logic and Foundations   Logic
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DOI 10.2307/40268974
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References found in this work BETA
Rudolf Carnap (1952). The Continuum of Inductive Methods. [Chicago]University of Chicago Press.

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