|Abstract||While there are avid chess players in Japan, China, Korea and throughout the East, far more popular is the deceptively simple game of Go, in which black and white pieces called stones are used to form intricate, interlocking patterns that sprawl across the board. So subtle and beautiful is this ancient game that, to hear aficionados describe it, Go is to chess what Asian martial arts like aikido are to a boxing match.|
|Keywords||No keywords specified (fix it)|
No categories specified
(categorize this paper)
|Through your library||Only published papers are available at libraries|
Similar books and articles
Saul Traiger (2000). Making the Right Identification in the Turing Test. Minds and Machines 10 (4):561-572.
Daniel M. Hausman (2005). 'Testing' Game Theory. Journal of Economic Methodology 12 (2):211-223.
Robert C. Robinson (2006). Bounded Epistemology. Ssrn Elibrary.
Y. Sato & T. Ikegami (2004). Undecidability in the Imitation Game. Minds and Machines 14 (2):133-43.
Luciano Floridi (2005). Consciousness, Agents and the Knowledge Game. Minds and Machines 15 (3):415-444.
Jon Dovey (2006). Game Cultures: Computer Games as New Media. Open University Press.
Keith Gunderson (1964). The Imitation Game. Mind 73 (April):234-45.
Added to index2009-01-28
Total downloads5 ( #169,830 of 722,700 )
Recent downloads (6 months)1 ( #60,006 of 722,700 )
How can I increase my downloads?