Learning Foreign Sounds in an Alien World: Videogame Training Improves Non-Native Speech Categorization
David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jack Alan Reynolds
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Cognitive Science 35 (7):1390-1405 (2011)
Although speech categories are defined by multiple acoustic dimensions, some are perceptually weighted more than others and there are residual effects of native-language weightings in non-native speech perception. Recent research on nonlinguistic sound category learning suggests that the distribution characteristics of experienced sounds influence perceptual cue weights: Increasing variability across a dimension leads listeners to rely upon it less in subsequent category learning (Holt & Lotto, 2006). The present experiment investigated the implications of this among native Japanese learning English /r/-/l/ categories. Training was accomplished using a videogame paradigm that emphasizes associations among sound categories, visual information, and players’ responses to videogame characters rather than overt categorization or explicit feedback. Subjects who played the game for 2.5 h across 5 days exhibited improvements in /r/-/l/ perception on par with 2–4 weeks of explicit categorization training in previous research and exhibited a shift toward more native-like perceptual cue weights
|Keywords||Speech perception Adult plasticity Second language learning Categorization Non‐native speech categorization Learning Auditory learning Videogame training|
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References found in this work BETA
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Citations of this work BETA
Bharath Chandrasekaran, Seth R. Koslov & W. T. Maddox (2014). Toward a Dual-Learning Systems Model of Speech Category Learning. Frontiers in Psychology 5.
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