David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
Minds and Machines 15 (2):131-181 (2005)
The well-known game of chess has traditionally been modeled in artificial intelligence studies by search engines with advanced pruning techniques. The models were thus centered on an inference engine manipulating passive symbols in the form of tokens. It is beyond doubt, however, that human players do not carry out such processes. Instead, chess masters instead carry out perceptual processes, carefully categorizing the chunks perceived in a position and gradually building complex dynamic structures to represent the subtle pressures embedded in the positions. In this paper we will consider two hypotheses concerning the underlying subcognitive processes and architecture. In the first hypothesis, a multiple-leveled chess representational structure is presented, which includes distance graphs (with varying levels of quality) between pieces, piece mobilities, and abstract roles. These representational schemes seem to account for numerous characteristics of human player’s psychology. The second hypothesis concerns the extension of the architecture proposed in the Copycat project as central for modeling the emergent intuitive perception of a chess position. We provide a synthesis on how the postulated architecture models chess intuition as an emergent mixture of simultaneous distance estimations, chunk perceptions, abstract role awareness, and intention activations. This is an alternative model to the traditional AI approaches, focusing on the philosophy of active symbols.
|Keywords||active symbols artificial intelligence chess cognitive modeling psychology of intuition|
|Categories||categorize this paper)|
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library|
References found in this work BETA
No references found.
Citations of this work BETA
Fernand Gobet & Philippe Chassy (2009). Expertise and Intuition: A Tale of Three Theories. [REVIEW] Minds and Machines 19 (2):151-180.
Merim Bilalić, Peter McLeod & Fernand Gobet (2009). Specialization Effect and Its Influence on Memory and Problem Solving in Expert Chess Players. Cognitive Science 33 (6):1117-1143.
Alexandre Linhares (2008). Dynamic Sets of Potentially Interchangeable Connotations: A Theory of Mental Objects. Behavioral and Brain Sciences 31 (4):389-390.
Merim Bilalić & Fernand Gobet (2009). They Do What They Are Told to Do: The Influence of Instruction on (Chess) Expert Perception—Commentary on Linhares and Brum (2007). Cognitive Science 33 (5):743-747.
Similar books and articles
Peter Menzies (2003). The Causal Efficacy of Mental States. In Sven Walter & Heinz-Dieter Heckmann (eds.), Physicalism and Mental Causation. Imprint Academic. 195--223.
Fernand Gobet (2012). Concepts Without Intuition Lose the Game: Commentary on Montero and Evans (2011). [REVIEW] Phenomenology and the Cognitive Sciences 11 (2):237-250.
Michael H. Connors, Bruce D. Burns & Guillermo Campitelli (2011). Expertise in Complex Decision Making: The Role of Search in Chess 70 Years After de Groot. Cognitive Science 35 (8):1567-1579.
Barbara Montero & C. Evans (2011). Intuitions Without Concepts Lose the Game: Mindedness in the Art of Chess. [REVIEW] Phenomenology and the Cognitive Sciences 10 (2):175-194.
Arto Siitonen (1998). On the Philosophical Dimensions of Chess. Inquiry 41 (4):455 – 475.
Added to index2009-01-28
Total downloads13 ( #130,073 of 1,168,018 )
Recent downloads (6 months)2 ( #85,305 of 1,168,018 )
How can I increase my downloads?