Designing games to teach ethics
Science and Engineering Ethics 14 (3) (2008)
| Abstract | This paper describes a teaching methodology whereby students can gain practical experience of ethical decision-making in the engineering design process. We first argue for the necessity to teach a ‘practical’ understanding of ethical issues in engineering education along with the usual theoretical or hypothetical approaches. We then show how this practical understanding can be achieved by using a collaborative design game, describing how, for example, the concept of responsibility can be explored from this practical basis. We conclude that the use of games in design education can provide an excellent basis for discussing practical and ethical reasoning during the process of design. | |||||||||
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Philippe D.’Anjou (2010). Toward an Horizon in Design Ethics. Science and Engineering Ethics 16 (2).
Jessica Li & Shengli Fu (2012). A Systematic Approach to Engineering Ethics Education. Science and Engineering Ethics 18 (2):339-349.
Ibo Poel (2001). Investigating Ethical Issues in Engineering Design. Science and Engineering Ethics 7 (3):429-446.
Ibo van de Poel (2001). Investigating Ethical Issues in Engineering Design. Science and Engineering Ethics 7 (3).
Steven P. Nichols (2000). An Approach to Integrating “Professional Responsibility” in Engineering Into the Capstone Design Experience. Science and Engineering Ethics 6 (3).
Peter Lloyd & Jerry Busby (2003). “Things That Went Well — No Serious Injuries or Deaths”: Ethical Reasoning in a Normal Engineering Design Process. Science and Engineering Ethics 9 (4):503-516.
Bridget Bero & Alana Kuhlman (2011). Teaching Ethics to Engineers: Ethical Decision Making Parallels the Engineering Design Process. Science and Engineering Ethics 17 (3):597-605.
Miguel Sicart (2009). The Banality of Simulated Evil: Designing Ethical Gameplay. Ethics and Information Technology 11 (3).
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