Should vegetarians play video games?
Philosophical Papers 29 (1):21-42 (2000)
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Aaron Smuts (2005). Are Video Games Art? Contemporary Aesthetics 2.
Aaron Smuts (2005). Video Games and the Philosophy of Art. American Society for Aesthetics Newsletter.
David I. Waddington (2007). Locating the Wrongness in Ultra-Violent Video Games. Ethics and Information Technology 9 (2).
Marcus Schulzke (forthcoming). Defending the Morality of Violent Video Games. Ethics and Information Technology.
Marcus Schulzke (forthcoming). Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments. Philosophy and Technology:1-15.
Aaron Smuts (2003). Film Theory Meets Video Games: An Analysis of the Issues and Methodologies in 'ScreenPlay'. [REVIEW] Film-Philosophy 7 (54).
Itay Neeman (2006). Determinacy for Games Ending at the First Admissible Relative to the Play. Journal of Symbolic Logic 71 (2):425 - 459.
Matt McCormick (2001). Is It Wrong to Play Violent Video Games? Ethics and Information Technology 3 (4):277–287.
Jon Cogburn & Mark Silcox (2005). Computing Machinery and Emergence: The Aesthetics and Metaphysics of Video Games. Minds and Machines 15 (1).
Stephanie Patridge (2011). The Incorrigible Social Meaning of Video Game Imagery. Ethics and Information Technology 13 (4):303-312.
Monique Wonderly (2008). A Humean Approach to Assessing the Moral Significance of Ultra-Violent Video Games. Ethics and Information Technology 10 (1).
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