Video recording practices and the reflexive constitution of the interactional order: Some systematic uses of the split-screen technique
David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
Human Studies 32 (1):67 - 99 (2009)
In this paper, I deal with video data not as a transparent window on social interaction but as a situated product of video practices. This perspective invites an analysis of the practices of video-making, considering them as having a configuring impact on both on the way in which social interaction is documented and the way in which it is locally interpreted by video-makers. These situated interpretations and online analyses reflexively shape not only the record they produce but also the interactional order itself as it is documented. Dealing with practices of video-making not as a resource but as a topic, I explore a particular editing practice, the use of the split-screen technique, consisting in combining various camera views within the same image. This technique is now widely used in cinema, professional settings, TV, and social research. I focus on its uses in TV talk shows and debates: through a systematic sequential analysis of the positions where split screen is introduced, I show that directors do orient to the sequential features of interaction in using this technique and that, conversely, their uses of split screen reveal their local understanding—and configuring—of what the interactional dimension of debates and interviews consist of, for all practical purposes.
|Keywords||Video Social interaction Conversation analysis Ethnomethodology Turn-taking Sequentiality Participation Overlap Disagreement|
No categories specified
(categorize this paper)
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library|
References found in this work BETA
Michael Lynch (1988). The Externalized Retina: Selection and Mathematization in the Visual Documentation of Objects in the Life Sciences. [REVIEW] Human Studies 11 (2-3):201 - 234.
Citations of this work BETA
Lorenza Mondada (2014). Ethics in Action: Anonymization as a Participant's Concern and a Participant's Practice. [REVIEW] Human Studies 37 (2):179-209.
Similar books and articles
Ken Wilder (2012). Michael Fried and Beholding Video Art. Estetika 1:5-25.
Marcus Schulzke (2010). Defending the Morality of Violent Video Games. Ethics and Information Technology 12 (2):127-138.
Aaron Smuts (2005). Video Games and the Philosophy of Art. American Society for Aesthetics Newsletter.
Arnulf Deppermann (2011). The Study of Formulations as a Key to an Interactional Semantics. Human Studies 34 (2):115-128.
Aaron Smuts & Jonathan Frome (2004). Helpless Spectators: Suspense in Videogames and Film. Text Technology 1 (1):13-34.
David I. Waddington (2007). Locating the Wrongness in Ultra-Violent Video Games. Ethics and Information Technology 9 (2):121-128.
Aaron Smuts (2003). Film Theory Meets Video Games: An Analysis of the Issues and Methodologies in 'ScreenPlay'. [REVIEW] Film-Philosophy 7 (54).
Curtis D. Lebaron & JÜrgen Streeck (1997). Built Space and the Interactional Framing of Experience During a Murder Interrogation. Human Studies 20 (1):1-25.
Aaron Smuts (2005). Are Video Games Art? Contemporary Aesthetics 2.
Added to index2009-04-20
Total downloads21 ( #131,542 of 1,707,759 )
Recent downloads (6 months)4 ( #160,112 of 1,707,759 )
How can I increase my downloads?