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- By Nick Bostrom (2005). The Simulation Argument: Reply to Weatherson. Philosophical Quarterly 55 (218):90–97.
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In this paper we shed new light on the Argument from Disagreement by putting it to test in a computer simulation. According to this argument widespread and persistent disagreement on ethical issues indicates that our moral opinions are not influenced by any moral facts, either because no such facts exist or because they are epistemically inaccessible or inefficacious for some other reason. Our simulation shows that if our moral opinions were influenced at least a little bit by moral facts, we would quickly have reached consensus, even if our moral opinions were affected by factors such as false authorities, external political shifts, and random processes. Therefore, since no such consensus has been reached, the simulation gives us increased reason to take seriously the Argument from Disagreement. Our conclusion is however not conclusive; the simulation also indicates what assumptions one has to make in order to reject the Argument from Disagreement. The simulation algorithm we use builds on the work of Hegselmann and Krause (J Artif Soc Social Simul 5(3); 2002, J Artif Soc Social Simul 9(3), 2006).
We examine a case in which non-computable behavior in a model is revealed by computer simulation. This is possible due to differing notions of computability for sets in a continuous space. The argument originally given for the validity of the simulation involves a simpler simulation of the simulation , still further simulations thereof, and a universality conjecture. There are difficulties with that argument, but there are other, heuristic arguments supporting the qualitative results. It is urged, using this example, that absolute validation, while highly desirable, is overvalued. Simulations also provide valuable insights that we cannot yet (if ever) prove.
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Nick Bostrom argues that if we accept some plausible assumptions about how the future will unfold, we should believe we are probably not humans. The argument appeals crucially to an indifference principle whose precise content is a little unclear. I set out four possible interpretations of the principle, none of which can be used to support Bostrom’s argument. On the first two interpretations the principle is false, on the third it does not entail the conclusion, and on the fourth it only entails the conclusion given an auxiliary hypothesis that we have no reason to believe.
According to the Carter-Leslie Doomsday Argument, we should assign a high probability to the hypothesis that the human species will go extinct very soon. The argument is based on the application of Bayes’s theo-rem and a certain indifference principle with respect to the temporal location of our observed birth rank within the totality of birth ranks of all humans who will ever have lived. According to Bostrom’s Simulation Argument, which appeals to a weaker indifference principle than the Doomsday Argument, at least one of the following three propositions must be true: (1) the human species is very likely to go extinct before reaching a posthuman stage, (2) it is very unlikely that some posthuman civili-zation will run a significant number of ancestor simula-tions, (3) it is almost sure that we are living in a com-puter simulation. According to my Doomsday Simulation Argument, both of the following propositions must be true: (1) it is almost sure that the human species will not go extinct before reaching a posthuman stage, (2) it is almost sure that we are not living in a computer simulation.
Nick Bostrom’s Simulation Argument (SA) has many intriguing theological implications. We work out some of them here. We show how the SA can be used to develop novel versions of the Cosmological and Design Arguments. We then develop some of the affinities between Bostrom's naturalistic theogony and more traditional theological topics. We look at the resurrection of the body and at theodicy. We conclude with some reflections on the relations between the SA and Neoplatonism (friendly) and between the SA and theism (less friendly).
This article reports on a newly discovered bug in the original simulation argument. Two different ways of patching the argument are proposed, each of which preserves the original conclusion.
I present in this paper a line of refutation of the Simulation Argument. I recall first Bostrom's Simulation Argument. I draw then a comparison between the Emerald Case and the core analogy underlying the Simulation Argument. I also discuss the justification of the Self-Indication Assumption and its relationship with the Simulation Argument. I show lastly that the Simulation Argument is a disguised reformulation of an application of an extended form of the Self-Indication Assumption to the situation related to the Simulation Argument.
I reply to some recent comments by Brian Weatherson on my 'simulation argument'. I clarify some interpretational matters, and address issues relating to epistemological externalism, the difference from traditional brain-in-a-vat arguments, and a challenge based on 'grue'-like predicates.
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