On crimes and punishments in virtual worlds: bots, the failure of punishment and players as moral entrepreneurs [Book Review]
David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
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Ethics and Information Technology 14 (2):73-87 (2012)
This paper focuses on the role of punishment as a critical social mechanism for cheating prevention in MMORPGs. The role of punishment is empirically investigated in a case study of the MMORPG Tibia (Cipsoft 1997–2011 ) ( http://www.tibia.com ) and by focusing on the use of bots to cheat. We describe the failure of punishment in Tibia, which is perceived by players as one of the elements facilitating the proliferation of bots. In this process some players act as a moral enterprising group contributing to the reform of the game rules and in particular to the reform of the Tibia punishment system by the game company. In the conclusion we consider the ethical issues raised by our findings and we propose some general reflections on the role of punishment and social mechanisms for the governance of online worlds more generally
|Keywords||Virtual worlds Cheating Punishment Rule enforcement Moral entrepreneur|
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References found in this work BETA
Hugo Adam Bedau, Punishment. Stanford Encyclopedia of Philosophy.
Wesley Cragg (1992). The Practice of Punishment: Towards a Theory of Restorative Justice. Routledge.
Marcus Johansson (2009). Why Unreal Punishments in Response to Unreal Crimes Might Actually Be a Really Good Thing. Ethics and Information Technology 11 (1):71-79.
K. Kimppa & A. Bissett (2005). The Ethical Significance of Cheating in Online Computer Games. International Review of Information Ethics 4:31-37.
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