Assessing the Novelty of Computer-Generated Narratives Using Empirical Metrics
Minds and Machines 20 (4):565-588 (2010)
| Abstract | Novelty is a key concept to understand creativity. Evaluating a piece of artwork or other creation in terms of novelty requires comparisons to other works and considerations about the elements that have been reused in the creative process. Human beings perform this analysis intuitively, but in order to simulate it using computers, the objects to be compared and the similarity metrics to be used should be formalized and explicitly implemented. In this paper we present a study on relevant elements for the assessment of novelty in computer-generated narratives. We focus on the domain of folk-tales, working with simple plots and basic narrative elements: events, characters, props and scenarios. Based on the empirical results of this study we propose a set of computational metrics for the automatic assessment of novelty. Although oriented to the implementation of our own story generation system, the measurement methodology we propose can be easily generalized to other creative systems | |||||||||
| Keywords | No keywords specified (fix it) | |||||||||
| Categories | ||||||||||
| Options |
|
|||||||||
| PhilPapers Archive |
Upload a copy of this paper Check publisher's policy on self-archival Papers currently archived: 5,701 |
| External links |
|
| Through your library | Configure |
Pablo Gervás (2010). Assessing the Novelty of Computer-Generated Narratives Using Empirical Metrics. Minds and Machines 20 (4):565-588.
G. R. (2003). Novelty and the 1919 Eclipse Experiments. Studies in History and Philosophy of Science Part B 34 (1):107-129.
Tetsuji Iseda (1999). Use-Novelty, Severity, and a Systematic Neglect of Relevant Alternatives. Philosophy of Science 66 (3):413.
Armand D'Angour (2011). The Greeks and the New: Novelty in Ancient Greek Imagination and Experience. Cambridge University Press.
Kent W. Staley (1996). Novelty, Severity, and History in the Testing of Hypotheses: The Case of the Top Quark. Philosophy of Science 63 (3):255.
Emily Mather & Kim Plunkett (2012). The Role of Novelty in Early Word Learning. Cognitive Science 36 (7):1157-1177.
Robert Piercey (2004). Hegel, Novelty, and Philosophical Novelty. International Studies in Philosophy 36 (1):143-159.
Ulrich Witt (2009). Novelty and the Bounds of Unknowledge in Economics. Journal of Economic Methodology 16 (4):361-375.
Lawrence McCrea (2002). Novelty of Form and Novelty of Substance in Seventeenth Century Mīmāmsā. Journal of Indian Philosophy 30 (5):481-494.
Earl W. Spurgin (2003). What's Wrong with Computer-Generated Images of Perfection in Advertising? Journal of Business Ethics 45 (3):257 - 268.
Ruven Brooks (1983). Criteria for Evaluating a Computer Aid to Clinical Reasoning. Journal of Medicine and Philosophy 8 (1).
Deborah G. Mayo (1991). Novel Evidence and Severe Tests. Philosophy of Science 58 (4):523-552.
Philippe Huneman (2012). Determinism, Predictability and Open-Ended Evolution: Lessons From Computational Emergence. Synthese 185 (2):195-214.
Flavia Monceri (2005). Complexity and Novelty: Reading Mark C. Taylor. World Futures 61 (5):397 – 408.
Ronald N. Kostoff (1997). Use and Misuse of Metrics in Research Evaluation. Science and Engineering Ethics 3 (2).
Monthly downloads |
Added to index2010-11-18Total downloads2 ( #232,575 of 549,119 )Recent downloads (6 months)0How can I increase my downloads? |

