David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jonathan Jenkins Ichikawa
Jack Alan Reynolds
Learn more about PhilPapers
Acta Analytica 18 (30/31):89-123 (2003)
Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. Moreover, the kind of interrelations that are emerging could be scrutinised from the viewpoint of logic that virtually necessitates game-theoretic conceptualisations, demonstrating the fact that the meaning of utterances may, in many situations, be understood as Wittgenstein’s language games of ‘showing or telling what one sees’. This provides motivation for the use of games in relation to logic and formal semantics that some commentators have called for. Many of the ideas can be traced to C.S. Peirce, for whom signs were vehicles of strategic communication. The conclusion about Wittgenstein is that the notions of saying and showing converge in his late philosophy.
|Keywords||Wittgenstein logic language games computation Ludics Peirce|
No categories specified
(categorize this paper)
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library|
References found in this work BETA
Ludwig Wittgenstein (1967). Zettel. Oxford, Blackwell.
Charles S. Peirce (1931). Collected Papers of Charles Sanders Peirce. Cambridge, Harvard University Press.
Norman Malcolm (2001). Ludwig Wittgenstein: A Memoir. Clarendon Press.
Citations of this work BETA
Daniele Porello (2012). Incompatibility Semantics From Agreement. Philosophia 40 (1):99-119.
Similar books and articles
John V. Canfield (1981). Wittgenstein, Language and World. University of Massachusetts Press.
Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.) (2009). Games: Unifying Logic, Language, and Philosophy. Springer Verlag.
Johan Van Benthem, Sujata Ghosh & Fenrong Liu (2008). Modelling Simultaneous Games in Dynamic Logic. Synthese 165 (2):247 - 268.
Johan van Benthem, Sujata Ghosh & Fenrong Liu (2008). Modelling Simultaneous Games in Dynamic Logic. Synthese 165 (2):247-268.
Johan Van Benthem (2003). Logic Games Are Complete for Game Logics. Studia Logica 75 (2):183 - 203.
Johan van Benthem (2003). Logic Games Are Complete for Game Logics. Studia Logica 75 (2):183-203.
Robert W. Burch (2006). Review: Ahti-Veikko Pietarinen. Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication. Dordrecht, The Netherlands: Springer, 2006. [REVIEW] Transactions of the Charles S. Peirce Society 42 (4):577-581.
Ahti-Veikko Pietarinen (2003). Games as Formal Tools Versus Games as Explanations in Logic and Science. Foundations of Science 8 (4):317-364.
Gabriel Sandu (1993). On the Logic of Informational Independence and its Applications. Journal of Philosophical Logic 22 (1):29 - 60.
Added to index2009-01-28
Total downloads38 ( #115,793 of 1,939,000 )
Recent downloads (6 months)2 ( #293,948 of 1,939,000 )
How can I increase my downloads?