David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
Ethics and Information Technology 5 (4):191-198 (2004)
Beginning with the well-knowncyber-rape in LambdaMOO, I argue that it ispossible to have real moral wrongs in virtualcommunities. I then generalize the account toshow how it applies to interactions in gamingand discussion communities. My account issupported by a view of moral realism thatacknowledges entities like intentions andcausal properties of actions. Austin's speechact theory is used to show that real people canact in virtual communities in ways that bothestablish practices and moral expectations, andwarrant strong identifications betweenthemselves and their online identities. Rawls'conception of a social practice is used toanalyze the nature of the wrong and thestage-setting aspect of engaging in a practice
|Keywords||Austin LambdaMOO Rawls moral realism speech act theory virtual communities|
|Categories||categorize this paper)|
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library|
References found in this work BETA
No references found.
Citations of this work BETA
Morgan Luck (2009). The Gamer's Dilemma: An Analysis of the Arguments for the Moral Distinction Between Virtual Murder and Virtual Paedophilia. [REVIEW] Ethics and Information Technology 11 (1):31-36.
Susan A. J. Stuart (2008). From Agency to Apperception: Through Kinaesthesia to Cognition and Creation. [REVIEW] Ethics and Information Technology 10 (4):255-264.
Jeff Dunn (2012). Virtual Worlds and Moral Evaluation. Ethics and Information Technology 14 (4):255-265.
Mariarosaria Taddeo (2012). Information Warfare: A Philosophical Perspective. [REVIEW] Philosophy and Technology 25 (1):105-120.
Garry Young (2013). Enacting Taboos as a Means to an End; but What End? On the Morality of Motivations for Child Murder and Paedophilia Within Gamespace. Ethics and Information Technology 15 (1):13-23.
Similar books and articles
Robert Scott Stewart & Roderick Nicholls (2002). Virtual Worlds, Travel, and the Picturesque Garden. Philosophy and Geography 5 (1):83 – 99.
Sara Goering, Suzanne Holland & Kelly Fryer-Edwards (2008). Transforming Genetic Research Practices with Marginalized Communities: A Case for Responsive Justice. Hastings Center Report 38 (2):43-53.
Barbro Fröding & Martin Peterson (2012). Why Virtual Friendship is No Genuine Friendship. Ethics and Information Technology 14 (3):201-207.
Monica Meijsing (2006). Real People and Virtual Bodies: How Disembodied Can Embodiment Be? [REVIEW] Minds and Machines 16 (4):443-461.
Stevan Harnad (1993). Artificial Life: Synthetic Versus Virtual. Philosophical Explorations.
Mitch Parsell (2008). Pernicious Virtual Communities: Identity, Polarisation and the Web 2. [REVIEW] Ethics and Information Technology 10 (1):41-56.
Jessica Wolfendale (2007). My Avatar, My Self: Virtual Harm and Attachment. [REVIEW] Ethics and Information Technology 9 (2):111-119.
Thomas C. Anderson (2000). The Body and Communities in Cyberspace: A Mmarcellian Analysis. [REVIEW] Ethics and Information Technology 2 (3):153-158.
Added to index2009-01-28
Total downloads15 ( #116,622 of 1,140,280 )
Recent downloads (6 months)1 ( #142,694 of 1,140,280 )
How can I increase my downloads?