Propositions as games as types

Synthese 76 (3):377 - 395 (1988)
Without violating the spirit of Game-Theoretical semantics, its results can be re-worked in Martin-Löf''s Constructive Type Theory by interpreting games as types of Myself''s winning strategies. The philosophical ideas behind Game-Theoretical Semantics in fact highly recommend restricting strategies to effective ones, which is the only controversial step in our interpretation. What is gained, then, is a direct connection between linguistic semantics and computer programming.
Keywords No keywords specified (fix it)
Categories No categories specified
(categorize this paper)
DOI 10.1007/BF00869607
 Save to my reading list
Follow the author(s)
My bibliography
Export citation
Find it on Scholar
Edit this record
Mark as duplicate
Revision history Request removal from index
Download options
PhilPapers Archive

Upload a copy of this paper     Check publisher's policy on self-archival     Papers currently archived: 16,667
External links
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library
References found in this work BETA

View all 8 references / Add more references

Citations of this work BETA
Aarne Ranta (1991). Intuitionistic Categorial Grammar. Linguistics and Philosophy 14 (2):203 - 239.

Add more citations

Similar books and articles

Monthly downloads

Added to index


Total downloads

12 ( #205,927 of 1,726,249 )

Recent downloads (6 months)

4 ( #183,615 of 1,726,249 )

How can I increase my downloads?

My notes
Sign in to use this feature

Start a new thread
There  are no threads in this forum
Nothing in this forum yet.