The rapid recovery of three-dimensional structure from line drawings
| Abstract | A computational theory is developed that explains how line drawings of polyhedral objects can be interpreted rapidly and in parallel at early levels of human vision. The key idea is that a time-limited process can correctly recover much of the three-dimensional structure of these objects when split into concurrent streams, each concerned with a single aspect of scene structure. | |||||||||
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Isaac Levi (2003). Counterexamples to Recovery and the Filtering Condition. Studia Logica 73 (2):209 - 218.
Yair Neuman & Itzhak Orion (2007). Why Are Three-Dimensional Organisms Composed of Two-Dimensional Layers? Foundations of Science 12 (1).
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