David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jack Alan Reynolds
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A computational theory is developed that explains how line drawings of polyhedral objects can be interpreted rapidly and in parallel at early levels of human vision. The key idea is that a time-limited process can correctly recover much of the three-dimensional structure of these objects when split into concurrent streams, each concerned with a single aspect of scene structure.
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