David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
Minds and Machines 17 (1):67-99 (2007)
Over recent decades there has been a growing interest in the question of whether computer programs are capable of genuinely creative activity. Although this notion can be explored as a purely philosophical debate, an alternative perspective is to consider what aspects of the behaviour of a program might be noted or measured in order to arrive at an empirically supported judgement that creativity has occurred. We sketch out, in general abstract terms, what goes on when a potentially creative program is constructed and run, and list some of the relationships (for example, between input and output) which might contribute to a decision about creativity. Specifically, we list a number of criteria which might indicate interesting properties of a program’s behaviour, from the perspective of possible creativity. We go on to review some ways in which these criteria have been applied to actual implementations, and some possible improvements to this way of assessing creativity
|Keywords||AI methodology Assessing output Computational creativity Empirical criteria Generating artefacts|
|Categories||categorize this paper)|
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library|
References found in this work BETA
No references found.
Citations of this work BETA
Kyle Jennings (2010). Developing Creativity: Artificial Barriers in Artificial Intelligence. [REVIEW] Minds and Machines 20 (4):489-501.
Federico Peinado, Virginia Francisco, Raquel Hervás & Pablo Gervás (2010). Assessing the Novelty of Computer-Generated Narratives Using Empirical Metrics. Minds and Machines 20 (4):565-588.
Similar books and articles
Peter Carruthers (2011). Creative Action in Mind. Philosophical Psychology 24 (4):437 - 461.
Y. J. Erden (2010). Could a Created Being Ever Be Creative? Some Philosophical Remarks on Creativity and AI Development. Minds and Machines 20 (3):349-362.
Maria Kronfeldner (2009). Creativity Naturalized. Philosophical Quarterly 59 (237):577-592.
Edward Yalow (1977). Yaq: A 360 Assembler Version of the Algorithm Aq and Comparison with Other Pl/I Programs. Department of Computer Science, University of Illinois at Urbana-Champaign.
Timothy R. Colburn (1991). Program Verification, Defeasible Reasoning, and Two Views of Computer Science. Minds and Machines 1 (1):97-116.
Simone Burg & Ibo Poel (2005). Teaching Ethics and Technology with Agora, an Electronic Tool. Science and Engineering Ethics 11 (2):277-297.
René Víctor Valqui Vidal (2013). To Be Human is to Be Creative. AI and Society 28 (2):237-248.
Lars Geer Hammershøj (2009). Creativity as a Question of Bildung. Journal of Philosophy of Education 43 (4):545-558.
Added to index2009-01-28
Total downloads26 ( #66,901 of 1,101,622 )
Recent downloads (6 months)6 ( #44,913 of 1,101,622 )
How can I increase my downloads?