David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jonathan Jenkins Ichikawa
Jack Alan Reynolds
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Ethics and Information Technology 8 (2):49-59 (2006)
When we design information technology we risk building specific metaphors and models of human activities into the technology itself and into the embodied activities, work practices, organisational cultures and social identities of those who use it. This paper is motivated by the recognition that the assumptions about human activity used to guide the design of particular technology are made active, in use, by the interaction design of that technology. A fragment of shared design work is used to ground an exploration of different solutions to one of the technical problems that arise when technology is used to support similar work over distance. The argument is made that some solutions to design problems are better than others because they enable human interaction in different ways. Some solutions enhance the possibilities for human agency, others diminish it. This means that there can be a moral basis for choosing between alternative interaction design decisions that might otherwise be considered equivalent in terms of the functionality and usability of the technology.
|Keywords||Computer-Supported Cooperative Work human-computer interaction shared drawing applications technology design practices usability|
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References found in this work BETA
Philip Brey (2000). Method in Computer Ethics: Towards a Multi-Level Interdisciplinary Approach. [REVIEW] Ethics and Information Technology 2 (2):125-129.
Herman T. Tavani (2001). The State of Computer Ethics as a Philosophical Field of Inquiry: Some Contemporary Perspectives, Future Projections, and Current Resources. [REVIEW] Ethics and Information Technology 3 (2):97-108.
Daniela Cerqui (2002). The Future of Humankind in the Era of Human and Computer Hybridization: An Anthropological Analysis. [REVIEW] Ethics and Information Technology 4 (2):101-108.
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